spec added; card function 1, 2, 3, 4 modified
This commit is contained in:
117
card.py
117
card.py
@@ -1,5 +1,7 @@
|
||||
import random
|
||||
import game
|
||||
from room import Room
|
||||
from json import dumps
|
||||
|
||||
cards = dict()
|
||||
card_name = ["1.攻擊","2.防禦","3.治癒","4.補給","5.強奪","6.奇襲","7.交易","8.洞悉","9.妙策","10.掃射","11.加護","12.劇毒","13.詛咒","14.反制","15.狂亂","16.逆轉"]
|
||||
@@ -9,20 +11,37 @@ for i in range(len(card_name)):
|
||||
cards[str(i+1)] = card_name[i] # initialize cards
|
||||
# create default deck
|
||||
# 攻擊*15 防禦*15 治癒*15 補給*10 強奪*10 奇襲*10 交易*10 洞悉*5 妙策*5 掃射*5 加護*5 劇毒*2 詛咒*2 反制*2 狂亂*2 逆轉*2
|
||||
default_deck = ['1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '4', '4', '4', '4', '4', '4', '4', '4', '4', '4', '5', '5', '5', '5', '5', '5', '5', '5', '5', '5', '6', '6', '6', '6', '6', '6', '6', '6', '6', '6', '7', '7', '7', '7', '7', '7', '7', '7', '7', '7', '8', '8', '8', '8', '8', '9', '9', '9', '9', '9', '10', '10', '10', '10', '10', '11', '11', '11', '11', '11', '12', '12', '13', '13', '14', '14', '15', '15', '16', '16']
|
||||
#default_deck = ['1', '2', '3'] * 5 + ['4', '5', '6', '7'] * 3 + ['8', '9', '10', '11'] * 2 + ['12', '13', '14', '15', '16']
|
||||
default_deck = ['3', '4', '2', '1']*15
|
||||
random.shuffle(default_deck) # wash
|
||||
|
||||
# card functions
|
||||
# cur:current player
|
||||
# ene:enemy
|
||||
def attack(cur,ene):
|
||||
|
||||
def attack(wscur, wsene):
|
||||
cur, ene = wscur.player, wsene.player
|
||||
cur.attacking = True
|
||||
|
||||
r = []
|
||||
|
||||
cur.damage = 2 # 給反制判斷的
|
||||
print("{} 攻擊 {}".format(cur.name,ene.name))
|
||||
r.append(( (wscur, ), dumps({"msg": "attack", "data": [cur.name, ene.name]})))
|
||||
if ene.defence():
|
||||
game.display(ene) # 顯示手牌
|
||||
while True:
|
||||
choice = input("請問要防禦嗎? 不使用請輸入0 ")
|
||||
r.append(( (wsene, ),
|
||||
dumps({"msg": "attack", "data": [cur.name, ene.name],
|
||||
"action": "toDefend", "value": {"damage": cur.damage}})
|
||||
))
|
||||
cur.status = Room.NOTHING
|
||||
ene.status = Room.DEFENCE
|
||||
else:
|
||||
r.append(( (wsene, wscur),
|
||||
dumps({"msg": "damaged", "data": [ene.name, cur.damage]})
|
||||
))
|
||||
ene.life -= cur.damage
|
||||
cur.attacking = False
|
||||
cur.damage = 0 # reset
|
||||
"""
|
||||
if choice in ene.hand:
|
||||
if choice in unattackable:
|
||||
skills[choice](cur,ene)
|
||||
@@ -36,25 +55,41 @@ def attack(cur,ene):
|
||||
print("{} 受到{}點傷害".format(ene.name,cur.damage))
|
||||
ene.life -= cur.damage
|
||||
cur.attacking = False
|
||||
cur.damage = 0 # reset
|
||||
cur.damage = 0 # reset"""
|
||||
return r
|
||||
|
||||
def defend(cur,ene):
|
||||
if cur.attacking or cur.surprise:
|
||||
print("{} 防禦成功".format(ene.name))
|
||||
def defend(wscur,wsene): # cur是用卡方
|
||||
cur, ene = wscur.player, wsene.player
|
||||
r = []
|
||||
if ene.attacking or ene.surprise:
|
||||
r.append(( (wsene,wscur), "{} 防禦成功".format(cur.name)))
|
||||
|
||||
else:
|
||||
print("{} 沒什麼可以防禦的,回復一點生命".format(cur.name))
|
||||
r.append(( (wsene,wscur), "{} 沒什麼可以防禦的,回復一點生命".format(cur.name)))
|
||||
|
||||
cur.life += 1
|
||||
return r
|
||||
|
||||
def heal(cur,ene):
|
||||
print("{} 回復兩點生命".format(cur.name))
|
||||
def heal(wscur,wsene):
|
||||
cur, ene = wscur.player, wsene.player
|
||||
r = []
|
||||
r.append(( (wsene,wscur), dumps({"msg": "heal", "data": [cur.name]})))
|
||||
cur.life += 2
|
||||
return r
|
||||
|
||||
def supply(wscur,wsene):
|
||||
cur, ene = wscur.player, wsene.player
|
||||
r = []
|
||||
r.append(( (wsene,wscur), dumps({"msg": "supply", "data": [cur.name]})))
|
||||
|
||||
def supply(cur,ene):
|
||||
print("{} 增加兩張手牌".format(cur.name))
|
||||
for _ in range(2):
|
||||
game.draw(cur)
|
||||
|
||||
def rob(cur,ene):
|
||||
return r
|
||||
|
||||
def rob(wscur,wsene):
|
||||
cur, ene = wscur.player, wsene.player
|
||||
|
||||
cur.robbing = True
|
||||
print("{} 正在對 {} 行搶".format(cur.name,ene.name))
|
||||
if ene.keep():
|
||||
@@ -74,14 +109,16 @@ def rob(cur,ene):
|
||||
else:
|
||||
game.display(ene)
|
||||
while True:
|
||||
swag = input("{} 要搶哪張? ".format(cur.name))
|
||||
swag = input("{} 要搶哪張?".format(cur.name))
|
||||
if swag in ene.hand:
|
||||
ene.robbed(swag)
|
||||
cur.add_card(swag)
|
||||
break
|
||||
cur.robbing = False
|
||||
|
||||
def surprise(cur,ene):
|
||||
def surprise(wscur,wsene):
|
||||
cur, ene = wscur.player, wsene.player
|
||||
|
||||
cur.surprise = True
|
||||
cur.damage = 1 # 給反制判斷
|
||||
print("{} 發動奇襲".format(cur.name))
|
||||
@@ -108,7 +145,9 @@ def surprise(cur,ene):
|
||||
cur.surprise = False
|
||||
cur.damage = 0 # reset
|
||||
|
||||
def trade(cur,ene):
|
||||
def trade(wscur,wsene):
|
||||
cur, ene = wscur.player, wsene.player
|
||||
|
||||
print("{} 想與 {} 進行交易".format(cur.name,ene.name))
|
||||
cur.remove_card("7") # you can't trade the using card "trade"
|
||||
game.display(cur) # 顯示手牌
|
||||
@@ -138,7 +177,9 @@ def trade(cur,ene):
|
||||
|
||||
cur.add_card("7") # add back the card. game system will remove this card right away
|
||||
|
||||
def aware(cur,ene):
|
||||
def aware(wscur,wsene):
|
||||
cur, ene = wscur.player, wsene.player
|
||||
|
||||
if cur.attacking:
|
||||
print("{} 洞悉了 {} 的攻擊,並抽取了一張手牌".format(ene.name,cur.name))
|
||||
game.draw(ene)
|
||||
@@ -153,7 +194,9 @@ def aware(cur,ene):
|
||||
print("{} 增加三張手牌".format(cur.name))
|
||||
game.draw(cur)
|
||||
|
||||
def plan(cur,ene):
|
||||
def plan(wscur,wsene):
|
||||
cur, ene = wscur.player, wsene.player
|
||||
|
||||
print("{} 有個妙策".format(cur.name))
|
||||
options = random.sample(cur.deck,3)
|
||||
o_name = [] # names of cards in options
|
||||
@@ -166,7 +209,9 @@ def plan(cur,ene):
|
||||
cur.add_card(choice)
|
||||
break
|
||||
|
||||
def sweep(cur,ene):
|
||||
def sweep(wscur,wsene):
|
||||
cur, ene = wscur.player, wsene.player
|
||||
|
||||
cur.attacking = True
|
||||
cur.damage = random.randint(0,5)
|
||||
print("{} 對 {} 進行掃射,威力是 {}".format(cur.name,ene.name,cur.damage))
|
||||
@@ -189,14 +234,20 @@ def sweep(cur,ene):
|
||||
cur.attacking = False
|
||||
cur.damage = 0 # reset
|
||||
|
||||
def bless(cur,ene):
|
||||
|
||||
def bless(wscur,wsene):
|
||||
cur, ene = wscur.player, wsene.player
|
||||
|
||||
print("{} 獲得加護,身上的毒素一掃而空,並回復三點生命,還抽取了兩張手牌".format(cur.name))
|
||||
cur.poison = 0 # 解毒
|
||||
cur.life += 3
|
||||
for _ in range(2):
|
||||
game.draw(cur)
|
||||
|
||||
def poison(cur,ene):
|
||||
|
||||
def poison(wscur,wsene):
|
||||
cur, ene = wscur.player, wsene.player
|
||||
|
||||
if ene.poison != 0:
|
||||
s = "又"
|
||||
else:
|
||||
@@ -204,13 +255,17 @@ def poison(cur,ene):
|
||||
print("{} 在食物下毒,{} {}中毒了".format(cur.name,ene.name, s))
|
||||
ene.poison += 1
|
||||
|
||||
def curse(cur,ene):
|
||||
def curse(wscur,wsene):
|
||||
cur, ene = wscur.player, wsene.player
|
||||
|
||||
print("{} 詛咒了 {},使其損失四點生命,並掉了一張手牌".format(cur.name,ene.name))
|
||||
ene.life -= 4
|
||||
drop = random.choice(ene.hand)
|
||||
ene.remove_card(drop)
|
||||
|
||||
def counter(cur,ene):
|
||||
def counter(wscur,wsene):
|
||||
cur, ene = wscur.player, wsene.player
|
||||
|
||||
if cur.attacking:
|
||||
print("{} 反制了 {} 的攻擊,反彈了{}點傷害".format(ene.name,cur.name,cur.damage))
|
||||
cur.life -= cur.damage
|
||||
@@ -223,12 +278,16 @@ def counter(cur,ene):
|
||||
print("{} 反制了敵手,使 {} 生命值減半了!".format(cur.name,ene.name))
|
||||
ene.life = ene.life//2
|
||||
|
||||
def chaos(cur,ene):
|
||||
def chaos(wscur,wsene):
|
||||
cur, ene = wscur.player, wsene.player
|
||||
|
||||
print("{} 進入狂亂模式,回復三點生命,並對 {} 造成三點傷害".format(cur.name,ene.name))
|
||||
cur.life += 3
|
||||
ene.life -= 3
|
||||
|
||||
def reverse(cur,ene):
|
||||
|
||||
def reverse(wscur,wsene):
|
||||
cur, ene = wscur.player, wsene.player
|
||||
|
||||
print("{} 一口氣逆轉了情勢".format(cur.name))
|
||||
cur.life,ene.life = ene.life,cur.life
|
||||
|
||||
|
||||
Reference in New Issue
Block a user