spec added; card function 1, 2, 3, 4 modified

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a91082900 2018-05-17 23:21:59 +08:00 committed by GitHub
parent 22cb3f44f3
commit 152a71ff05
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5 changed files with 621 additions and 161 deletions

113
card.py
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@ -1,5 +1,7 @@
import random
import game
from room import Room
from json import dumps
cards = dict()
card_name = ["1.攻擊","2.防禦","3.治癒","4.補給","5.強奪","6.奇襲","7.交易","8.洞悉","9.妙策","10.掃射","11.加護","12.劇毒","13.詛咒","14.反制","15.狂亂","16.逆轉"]
@ -9,20 +11,37 @@ for i in range(len(card_name)):
cards[str(i+1)] = card_name[i] # initialize cards
# create default deck
# 攻擊*15 防禦*15 治癒*15 補給*10 強奪*10 奇襲*10 交易*10 洞悉*5 妙策*5 掃射*5 加護*5 劇毒*2 詛咒*2 反制*2 狂亂*2 逆轉*2
default_deck = ['1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '4', '4', '4', '4', '4', '4', '4', '4', '4', '4', '5', '5', '5', '5', '5', '5', '5', '5', '5', '5', '6', '6', '6', '6', '6', '6', '6', '6', '6', '6', '7', '7', '7', '7', '7', '7', '7', '7', '7', '7', '8', '8', '8', '8', '8', '9', '9', '9', '9', '9', '10', '10', '10', '10', '10', '11', '11', '11', '11', '11', '12', '12', '13', '13', '14', '14', '15', '15', '16', '16']
#default_deck = ['1', '2', '3'] * 5 + ['4', '5', '6', '7'] * 3 + ['8', '9', '10', '11'] * 2 + ['12', '13', '14', '15', '16']
default_deck = ['3', '4', '2', '1']*15
random.shuffle(default_deck) # wash
# card functions
# cur:current player
# ene:enemy
def attack(cur,ene):
def attack(wscur, wsene):
cur, ene = wscur.player, wsene.player
cur.attacking = True
r = []
cur.damage = 2 # 給反制判斷的
print("{} 攻擊 {}".format(cur.name,ene.name))
r.append(( (wscur, ), dumps({"msg": "attack", "data": [cur.name, ene.name]})))
if ene.defence():
game.display(ene) # 顯示手牌
while True:
choice = input("請問要防禦嗎? 不使用請輸入0 ")
r.append(( (wsene, ),
dumps({"msg": "attack", "data": [cur.name, ene.name],
"action": "toDefend", "value": {"damage": cur.damage}})
))
cur.status = Room.NOTHING
ene.status = Room.DEFENCE
else:
r.append(( (wsene, wscur),
dumps({"msg": "damaged", "data": [ene.name, cur.damage]})
))
ene.life -= cur.damage
cur.attacking = False
cur.damage = 0 # reset
"""
if choice in ene.hand:
if choice in unattackable:
skills[choice](cur,ene)
@ -36,25 +55,41 @@ def attack(cur,ene):
print("{} 受到{}點傷害".format(ene.name,cur.damage))
ene.life -= cur.damage
cur.attacking = False
cur.damage = 0 # reset
cur.damage = 0 # reset"""
return r
def defend(wscur,wsene): # cur是用卡方
cur, ene = wscur.player, wsene.player
r = []
if ene.attacking or ene.surprise:
r.append(( (wsene,wscur), "{} 防禦成功".format(cur.name)))
def defend(cur,ene):
if cur.attacking or cur.surprise:
print("{} 防禦成功".format(ene.name))
else:
print("{} 沒什麼可以防禦的,回復一點生命".format(cur.name))
r.append(( (wsene,wscur), "{} 沒什麼可以防禦的,回復一點生命".format(cur.name)))
cur.life += 1
return r
def heal(cur,ene):
print("{} 回復兩點生命".format(cur.name))
def heal(wscur,wsene):
cur, ene = wscur.player, wsene.player
r = []
r.append(( (wsene,wscur), dumps({"msg": "heal", "data": [cur.name]})))
cur.life += 2
return r
def supply(wscur,wsene):
cur, ene = wscur.player, wsene.player
r = []
r.append(( (wsene,wscur), dumps({"msg": "supply", "data": [cur.name]})))
def supply(cur,ene):
print("{} 增加兩張手牌".format(cur.name))
for _ in range(2):
game.draw(cur)
def rob(cur,ene):
return r
def rob(wscur,wsene):
cur, ene = wscur.player, wsene.player
cur.robbing = True
print("{} 正在對 {} 行搶".format(cur.name,ene.name))
if ene.keep():
@ -81,7 +116,9 @@ def rob(cur,ene):
break
cur.robbing = False
def surprise(cur,ene):
def surprise(wscur,wsene):
cur, ene = wscur.player, wsene.player
cur.surprise = True
cur.damage = 1 # 給反制判斷
print("{} 發動奇襲".format(cur.name))
@ -108,7 +145,9 @@ def surprise(cur,ene):
cur.surprise = False
cur.damage = 0 # reset
def trade(cur,ene):
def trade(wscur,wsene):
cur, ene = wscur.player, wsene.player
print("{} 想與 {} 進行交易".format(cur.name,ene.name))
cur.remove_card("7") # you can't trade the using card "trade"
game.display(cur) # 顯示手牌
@ -138,7 +177,9 @@ def trade(cur,ene):
cur.add_card("7") # add back the card. game system will remove this card right away
def aware(cur,ene):
def aware(wscur,wsene):
cur, ene = wscur.player, wsene.player
if cur.attacking:
print("{} 洞悉了 {} 的攻擊,並抽取了一張手牌".format(ene.name,cur.name))
game.draw(ene)
@ -153,7 +194,9 @@ def aware(cur,ene):
print("{} 增加三張手牌".format(cur.name))
game.draw(cur)
def plan(cur,ene):
def plan(wscur,wsene):
cur, ene = wscur.player, wsene.player
print("{} 有個妙策".format(cur.name))
options = random.sample(cur.deck,3)
o_name = [] # names of cards in options
@ -166,7 +209,9 @@ def plan(cur,ene):
cur.add_card(choice)
break
def sweep(cur,ene):
def sweep(wscur,wsene):
cur, ene = wscur.player, wsene.player
cur.attacking = True
cur.damage = random.randint(0,5)
print("{}{} 進行掃射,威力是 {}".format(cur.name,ene.name,cur.damage))
@ -189,14 +234,20 @@ def sweep(cur,ene):
cur.attacking = False
cur.damage = 0 # reset
def bless(cur,ene):
def bless(wscur,wsene):
cur, ene = wscur.player, wsene.player
print("{} 獲得加護,身上的毒素一掃而空,並回復三點生命,還抽取了兩張手牌".format(cur.name))
cur.poison = 0 # 解毒
cur.life += 3
for _ in range(2):
game.draw(cur)
def poison(cur,ene):
def poison(wscur,wsene):
cur, ene = wscur.player, wsene.player
if ene.poison != 0:
s = ""
else:
@ -204,13 +255,17 @@ def poison(cur,ene):
print("{} 在食物下毒,{} {}中毒了".format(cur.name,ene.name, s))
ene.poison += 1
def curse(cur,ene):
def curse(wscur,wsene):
cur, ene = wscur.player, wsene.player
print("{} 詛咒了 {},使其損失四點生命,並掉了一張手牌".format(cur.name,ene.name))
ene.life -= 4
drop = random.choice(ene.hand)
ene.remove_card(drop)
def counter(cur,ene):
def counter(wscur,wsene):
cur, ene = wscur.player, wsene.player
if cur.attacking:
print("{} 反制了 {} 的攻擊,反彈了{}點傷害".format(ene.name,cur.name,cur.damage))
cur.life -= cur.damage
@ -223,12 +278,16 @@ def counter(cur,ene):
print("{} 反制了敵手,使 {} 生命值減半了!".format(cur.name,ene.name))
ene.life = ene.life//2
def chaos(cur,ene):
def chaos(wscur,wsene):
cur, ene = wscur.player, wsene.player
print("{} 進入狂亂模式,回復三點生命,並對 {} 造成三點傷害".format(cur.name,ene.name))
cur.life += 3
ene.life -= 3
def reverse(cur,ene):
def reverse(wscur,wsene):
cur, ene = wscur.player, wsene.player
print("{} 一口氣逆轉了情勢".format(cur.name))
cur.life,ene.life = ene.life,cur.life

52
game.py
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@ -1,5 +1,7 @@
import random
import card
from room import sendTo
from json import dumps
class Player:
def __init__(self,name,deck):
@ -52,56 +54,56 @@ class Player:
self.life = 0
# game functions
def health(p1,p2):
print("{} 的生命: {}".format(p1.name,p1.life))
print("{} 的生命: {}".format(p2.name,p2.life))
return "{} 的生命: {}\n{} 的生命: {}".format(p1.name,p1.life, p2.name, p2.life)
def display(player):
print("這是 {} 的手牌".format(player.name))
print(player.display)
return "這是 {} 的手牌\n{}".format(player.name, player.display)
def draw(player): # 抽卡
if len(player.deck) == 0:
player.life = -99999999 # 牌抽乾了就讓他死
print("你抽到了死神")
return None
return dumps({"msg": "noCard", "data": [player.name]})
new = random.choice(player.deck)
print("{} 抽到了 {}".format(player.name,card.cards[new]))
player.add_card(new)
print("牌組剩餘: {}".format(len(player.deck)))
return dumps({"msg": "draw", "data": [player.name, new]})
# turn control
# cur:current player
# ene:enemy
def turn(p1,p2):
if p1.playing == True:
cur = p1
ene = p2
elif p2.playing == True:
cur = p2
ene = p1
async def turn(wsp1,wsp2):
p1, p2 = wsp1.player, wsp2.player
wscur, wsene = (wsp1, wsp2) if p1.playing == True else (wsp2, wsp1)
cur, ene = wscur.player, wsene.player
cur.turn += 1
print("") # change line
print("{} 的第{}回合".format(cur.name,cur.turn))
await wscur.send("{} 的第{}回合".format(cur.name,cur.turn))
if cur.poison_check():
print("{} 受到了劇毒的侵蝕".format(cur.name))
print("{} 損失{}點生命".format(cur.name,cur.poison))
await wscur.send("{} 受到了劇毒的侵蝕".format(cur.name))
await wscur.send("{} 損失{}點生命".format(cur.name,cur.poison))
if cur.life <= 0:
return
health(p1,p2)
draw(cur) # 抽卡
display(cur) # 顯示手牌
await sendTo(health(p1,p2), wsp1, wsp2)
await sendTo(draw(cur), wsp1, wsp2) # 抽卡
await sendTo(display(cur), wscur) # 顯示手牌
while True:
choice = input("請問要使用手牌嗎? 若不使用請輸入0 ")
await sendTo("請問要使用手牌嗎? 若不使用請輸入0", wscur)
print("Wait receive")
choice = await wscur.recv()
print("Received")
if choice in cur.hand:
card.skills[choice](cur,ene)
card.skills[choice](wscur, wsene)
cur.remove_card(choice)
break
elif choice == "0":
break
elif choice == "-1":
cur.surrender()
print("{}投降".format(cur.name))
await sendTo("{}投降".format(cur.name), wsp1, wsp2)
break
del choice # prevent reading old data
p1.playing,p2.playing = p2.playing,p1.playing # switch!

156
pyws.py
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@ -6,7 +6,7 @@ import asyncio
import datetime
import random
import websockets
from json import dumps, loads
connected = {-1: []}
character = dict()
@ -15,64 +15,148 @@ name=["安","圭月","梅","小兔","銀","正作","W","桑德","海爾","雪村
for i in range(len(name)):
character[str(i+1)] = name[i]
async def handler(websocket, path):
global connected
# Register.
connected[-1].append(websocket)
websocket.status = Room.CONNECTED
await websocket.send("CHOOSE CHARACTER")
sad = None
fut = None
async def wait(websocket, *cors, timeout=45, futs=None):
if futs != None:
fut_cor = futs
else:
fut_cor = [cor() for cor in cors]
done, pending = await asyncio.wait(fut_cor,
return_when=asyncio.FIRST_EXCEPTION, timeout=timeout)
#print(done, pending)
if pending:
#print("coroutine doesn't finish its work")
pass
if len(done):
return list(done)[0].result()
else:
#print("SADDDDD")
return
def random_room():
global connected, rooms
try:
# Implement logic here.
print(rooms)
except:
rooms = list(connected)
rooms.remove(-1)
print(rooms)
while len(rooms)>=1:
enter = random.choice(rooms)
print("rooms", enter, rooms)
rooms.remove(enter)
if len(connected[enter]) < 2:
return enter
while 1:
message = await websocket.recv()
if websocket.status == Room.CONNECTED: # choose character
choice = message
while choice not in map(lambda x : str(x+1),list(range(len(name)))):
await websocket.send("CHOOSE")
await websocket.send("CHOOSE: "+ str(choice) + "\n" + str(list(range(len(name)))))
choice = await websocket.recv()
p_name = character[choice]
await websocket.send("PLAYER "+p_name)
websocket.player = game.Player(p_name,card.default_deck)
enter = random.randint(1, 99999)
if enter not in connected:
rooms.append(enter)
return enter
websocket.status = Room.MATCHING
elif websocket.status == Room.MATCHING:
try:
async def enter_room(websocket):
global connected ,sad, fut
room_list = [room_id for room_id in connected if len(connected[room_id])<2 and room_id != -1]
#print("I'm here")
await websocket.send(str(room_list))
#print("In enter_room, SAD")
message = await wait(websocket, websocket.recv)
if message == "n":
room_id = random_room()
else:
room_id = int(message)
connected[room_id] = connected.get(room_id, Room(room_id))
count = connected[room_id].count()
count = len(connected[room_id])
print(count)
if count <= 1: # Enter the room
connected[room_id].player_add(websocket)
connected[-1].remove(websocket)
await websocket.send("You have entered room "+ str(connected[room_id]))
websocket.room = room_id
websocket.status = Room.WAITING
if count+1 == 1: # 該玩家已加入房間
await websocket.send("Waiting for another player...")
await websocket.send(str(room_id))
sad = websocket
else:
players = connected[websocket.room].start()
for ws in connected[room_id]:
ws.status = Room.PLAYING
await ws.send("The game will start soon.....")
# await connected[room_id].start()
# Testing
wsene = connected[room_id].players[0] if connected[room_id].players[1] is websocket else connected[room_id].players[1]
await ws.send(dumps({"room": room_id, "cur": websocket.player.name, "ene": wsene.player.name}))
await ws.send(dumps({"msg": "firstAttack", "data": [players[0].player.name], "hand": ws.player.hand}))
fut.cancel()
for ws_list, message in Room.start_turn(*players):
await sendTo(message, *ws_list)
async def handler(websocket, path):
global connected,sad, fut
# Register.
connected[-1].append(websocket)
websocket.status = Room.CONNECTED
# CHOOSE CHARACTER
await websocket.send("CHOOSE CHARACTER")
try:
choice = await wait(websocket, websocket.recv)
if int(choice) not in range(1, len(name)+1):
raise ValueError("Wrong input, close the connection...")
websocket.player = game.Player(name[int(choice)-1], card.default_deck)
websocket.status = Room.MATCHING
except:
return # close the connection
try:
# Implement logic here.
while 1:
#message = await wait(websocket, websocket.recv, timeout=10)
if websocket.status == Room.MATCHING:
await enter_room(websocket)
elif websocket.status == Room.WAITING:
print("SAD", "FIRST" if websocket == sad else "SECOND")
fut = asyncio.ensure_future(websocket.recv())
try:
message = await wait(websocket, timeout=100000, futs=[fut])
if message == "e":
connected[websocket.room].player_delete(websocket)
await websocket.send("You have left Room "+str(connected[websocket.room]))
del websocket.room
connected[-1].append(websocket)
websocket.status = Room.MATCHING
except asyncio.CancelledError:
pass
print("SADDDDDD", "FIRST" if websocket == sad else "SECOND")
else: # Can't enter the room
await websocket.send("SAD, This room is full. Please enter another room.")
except Exception as e:
print(e)
print("STATUS = MATCHING")
elif websocket.status == Room.PLAYING:
print("STATUS = PLAYING, message got")
for ws in connected[websocket.room]:
await ws.send("STARTING... But unfortunately, we haven't completed this part of code.")
print("STATUS = PLAYING, message sent")
print("wait for message", "FIRST" if websocket == sad else "SECOND")
message = await wait(websocket, websocket.recv, timeout=100000)
print("received message", "FIRST" if websocket == sad else "SECOND")
message_to_send = connected[websocket.room].process(websocket, message)
for ws_list, message in message_to_send:
await sendTo(message, *ws_list)
finally:
# Unregister.
try:
connected[websocket.room].player_delete(websocket)
except:
connected[-1].remove(websocket)
print(connected)

143
room.py
View File

@ -1,23 +1,37 @@
import game
import game, card
import random
from json import dumps, loads
class Room:
CONNECTED = 0
MATCHING = 1
PLAYING = 2
WAITING = -1
def __init__(self, room, players=[]):
# Player Status Definition
NOTHING = -1
IN_TURN = 0
ROBBED = 1
DEFENCE = 2
ROBBING = 3
TRADE = 4
PLAN = 5
def __init__(self, room):
self.room = room
self.players = players
self.players = []
def __len__(self):
return len(self.players)
def __repr__(self):
return "ROOM {}, {} player(s)".format(str(self.room), len(self.players))
return "ROOM {}, {} player(s)".format(str(self.room), len(self))
def __iter__(self):
return iter(self.players)
def player_add(self, player):
if self.count() >= 2:
if len(self) >= 2:
return
self.players.append(player)
@ -27,10 +41,9 @@ class Room:
except:
pass
def count(self):
return len(self.players)
async def start(self):
"""async def start(self):
p1, p2 = self.players[0].player, self.players[1].player
first = random.choice([p1, p2])
print(first, p1, p2)
@ -43,13 +56,123 @@ class Room:
game.draw(p2)
while p1.life > 0 and p2.life > 0:
print("game.turn start")
await game.turn(self.players[0], self.players[1])
print("game.turn end")
if p1.life <= 0:
print("{} 獲勝".format(p2.name))
elif p2.life <= 0:
print("{} 獲勝".format(p1.name))
print("{} 獲勝".format(p1.name))"""
def start(self): # initialize the game
p1, p2 = self.players[0].player, self.players[1].player
ws_list = self.players[:]
firstws = ws_list.pop(random.randint(0, 1))
#print(first, p1, p2)
firstws.player.playing = True # so the first one will be random
#await sendTo(first.player.name + "先攻", *self.players)
print(firstws.player.name,"先攻")
print() # change line
for _ in range(3): # 初始手牌*3
game.draw(p1)
game.draw(p2)
return firstws, ws_list[0] # it will be second player
@staticmethod
def start_turn(wscur, wsene):
cur, ene = wscur.player, wsene.player
message_to_send = []
cur.playing, ene.playing = ene.playing, cur.playing
cur.turn += 1
message_to_send.append(( (wscur,), game.draw(cur)))
message_to_send.append(( (wscur,),
dumps({"player": {
"turn": cur.turn, "hand": cur.hand, "deck_left": len(cur.deck),
"life": cur.life
}
}
)
))
message_to_send.append(( (wsene,),
dumps({"enemy": {
"turn": cur.turn, "deck_left": len(cur.deck),
"life": cur.life # cur為當前回合之玩家故此處仍為cur
}
}
)
))
message_to_send.append(( (wsene,), dumps({"msg": "drawEne", "data": [cur.name]})))
cur.status = Room.IN_TURN
if cur.poison_check():
message_to_send.append(( (wscur,wsene), "{} 受到了劇毒的侵蝕, 損失{}點生命".format(cur.name,cur.poison)))
if cur.life <= 0:
pass
#await sendTo(health(p1,p2), wsp1, wsp2)
#await sendTo(draw(cur), wsp1, wsp2) # 抽卡
#message_to_send.append(( (wscur,), game.display(cur))) # 顯示手牌
#message_to_send.append(( (wscur,), "請問要使用手牌嗎? 若不使用請輸入0"))
return message_to_send
def process(self, wscur, message): # cur is the person who send message to server
start_next_turn_cards = ['2', '3', '4', '8', '11', '12', '13', '14', '15', '16']
cur = wscur.player
wsene = self.players[1] if wscur is self.players[0] else self.players[0]
ene = wsene.player
message_to_send = []
choice = message
if cur.status == self.IN_TURN:
if choice in cur.hand:
message_to_send.extend(card.skills[choice](wscur, wsene))
if choice in start_next_turn_cards:
cur.status = self.NOTHING
message_to_send.extend(Room.start_turn(wsene, wscur))
cur.remove_card(choice)
elif choice == "0":
cur.status = self.NOTHING
message_to_send.extend(Room.start_turn(wsene, wscur))
"""elif choice == "-1":
cur.surrender()
{}投降".format(cur.name)"""
elif cur.status == self.ROBBING:
pass
elif cur.status == self.ROBBED:
pass
elif cur.status == self.DEFENCE: # cur是被攻擊方
if choice in cur.hand:
if choice in card.unattackable:
message_to_send.extend(card.skills[choice](wscur,wsene))
cur.remove_card(choice)
elif choice == "0":
message_to_send.append(( (wsene, wscur), "{} 受到{}點傷害".format(cur.name,ene.damage)))
ene.life -= cur.damage
else:
message_to_send.append(( (wscur,wsene), "{} 受到{}點傷害".format(cur.name,ene.damage)))
cur.life -= cur.damage
ene.attacking = False
ene.damage = 0 # reset
message_to_send.extend(Room.start_turn(wscur, wsene))
elif cur.status == self.TRADE:
pass
elif cur.status == self.PLAN:
pass
return message_to_send
async def sendTo(message, *ws_list):
for ws in ws_list:
await ws.send(message)

192
spec.json Normal file
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@ -0,0 +1,192 @@
choose character: "5"
enter_room: room number / "n" // "n" to create a random room and enter it
out: room number / {"room": 18693, "cur": "圭月", "ene": "小兔"}
// shows room number, or send a object shows your player and enemy's
:
{"msg": "firstAttack", "data": [firstPlayer.name], "hand": player.hand}
:
{
"player": {
"turn": 3, "hand": ['1','2','3','1','1','1'], "deck_left": 35,
"life": 20
},
"enemy": {"turn": 3, "life": 20, "deck_left": 35
}
}
{
"attack": "{} 攻擊 {}",
"damaged": "{} 受到{}點傷害",
//"toDefend": "請問要防禦嗎?不出牌請輸入0",
"defended": "{} 防禦成功",
"defend": "{} 沒什麼可以防禦的,回復一點生命",
"heal": "{} 回復兩點生命",
"supply": "{} 增加兩張手牌",
"rob": "{} 正在對 {} 行搶",
"cantRob": "可惜,{} 有夠窮,沒東西能搶",
"robbed": "{} 搶到了 {}"
"surprise": "{} 發動奇襲",
"surprised": "{} 受到{}點傷害,而且掉了一張手牌",
"trade": "{} 想與 {} 進行交易",
"tradeChoose": "{} 選擇了 {}",
//"toRob": "{} 要搶哪張?",
//"toBeRobbed": "請問要防禦嗎?"
//"toTrade": "選擇一張手牌以交換",
"awared": "{} 洞悉了 {} 的{},並抽取了一張手牌",
/*
"": "{} 洞悉了 {} 的強奪,並抽取了一張手牌",
"": "{} 洞悉了 {} 的奇襲,並抽取了一張手牌",
*/
"aware": "{} 增加三張手牌",
"plan": "{} 有個妙策",
//"toAdd": "選擇一張卡加入手牌",
"sweep": "{} 對 {} 進行掃射,威力是 {}",
"bless": "{} 獲得加護,身上的毒素一掃而空,並回復三點生命,還抽取了兩張手牌",
"poison": "{} 在食物下毒,{}中毒了",
"curse": "{} 詛咒了 {},使其損失四點生命,並掉了一張手牌",
"countered": "{} 反制了 {} 的攻擊,反彈了{}點傷害",
"counteredSur": "{} 反制了 {} 的攻擊,反彈了{}點傷害,並使其掉了一張手牌",
"counter": "{} 反制了敵手,使 {} 生命值減半了!",
"chaos": "{} 進入狂亂模式,回復三點生命,並對 {} 造成三點傷害",
"reverse": "{} 一口氣逆轉了情勢",
//"": "{} 的生命: {}",
//"": "這是 {} 的手牌",
"noCard": "你抽到了死神",
"left": "牌組剩餘: {} 張",
//"": "{} 抽到了 {}",
//"inTurn": "請問要使用手牌嗎? 若不使用請輸入0",
"turnNumber": "{} 的第{}回合",
"poisonDamaged": "{} 受到了劇毒的侵蝕,損失{}點生命",
"surrender": "{}投降",
"firstAttack": "{}先攻",
"win": "{}獲勝",
"draw": "{}抽到了{}",
"drawEne": "{}抽了一張卡片"
}
1. attack
in: "1"
out:
cur: {"msg": "attack", "data": [cur.name, ene.name]}
ene: {"msg": "attack", "data": [cur.name, ene.name],
"action": "toDefend", "value": {"damage": cur.damage}} / ()
in: "2" / "8" / "14" / "0"
out:
cur: {"msg": "defended", "data": [ene.name]} /
{"msg": "countered", "data": [ene.name]} /
{"msg": "awared", "data": [ene.name, "攻擊"]} /
{"msg": "damaged", "data": [ene.name, cur.damage]}
ene:
2. defend //使
in: "2"
out:
cur: {"msg": "defend", "data": [cur.name]}
ene:
3. heal
in: "3"
out:
cur: {"msg": "heal", "data": [cur.name]}
ene:
4. supply
in: "4"
out:
cur: {"msg": "supply", "data": [cur.name]}
ene:
5. rob
in: "5"
out:
cur: {"msg": "rob", "data": [cur.name, ene.name],
"action": "toRob", "value": {"emeny_card:", ene.hand}} /
{"msg": "cantRob", "data": [ene.name]}
in: card number
out:
ene: {"action": "toBeRobbed"} / ()
in: "8" / "0"
out:
cur: {"msg": "defended", "data": [ene.name]} /
{"msg": "robbed", "data": [ene.name, card]}
ene:
ene: / {"msg": "cantRob", "data": [ene.name]}
6. surprise
in: "6"
out:
cur:
ene: {"action": "toDefend", "value": {"damage": cur.damage}} / ()
in: "2" / "8" / "14" / "0"
out:
cur: {"msg": "defended", "data": [ene.name]} /
{"msg": "counteredSur", "data": [ene.name]} /
{"msg": "awared", "data": [ene.name, "奇襲"]} /
{"msg": "surprised", "data": [ene.name, cur.damage]}
ene:
7. trade
in: "7"
out:
cur: {"msg": "trade", "data": [cur.name, ene.name], "action": "toTrade"}
in: card number
out:
cur: {"msg": "tradeChoose", "data": [cur.name, card number]}
ene: {"action": "toTrade"}
ene: {"msg": "trade", "data": [cur.name, ene.name]}
8. aware //使
in: "8"
out:
cur: {"msg": "aware", "data": [cur.name]}
ene:
9. plan
in: "9"
out:
cur: {"msg": "plan", "data": [cur.name],
"action": "toAdd", "value": {"cards": list}}
in: card number
ene: {"msg": "plan", "data": [cur.name]}
10. bless
in: "10"
out:
cur: {"msg": "bless", "data": [cur.name]}
ene:
11. sweep
in: "11"
out:
cur:
ene: {"action": "toDefend", "value": {"damage": cur.damage}} / ()
in: "2" / "8" / "14" / "0"
out:
cur: {"msg": "defended", "data": [ene.name]} /
{"msg": "countered", "data": [ene.name]} /
{"msg": "awared", "data": [ene.name, "掃射"]} /
{"msg": "damaged", "data": [ene.name, cur.damage]}
ene:
12. poison
in: "12"
out:
cur: {"msg": "poison", "data": [cur.name, ene.name]}
ene:
13. curse
in: "13"
out:
cur: {"msg": "curse", "data": [cur.name, ene.name]}
ene:
14. counter //使
in: "14"
out:
cur: {"msg": "counter", "data": [cur.name, ene.name]}
ene:
15. chaos
in: "15"
out:
cur: {"msg": "chaos", "data": [cur.name, ene.name]}
ene:
16. reverse
in: "16"
out:
cur: {"msg": "reverse", "data": [cur.name]}
ene: