first stable version
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53
game.py
53
game.py
@@ -8,13 +8,15 @@ class Player:
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self.name = name
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self.deck = deck[:] # to pass by value instead of by reference
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self.hand = []
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self.display = [] # names of cards in hand
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self.life = 20
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self.status = -1
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self.life = 15
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self.poison = 0
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self.damage = 0 # 因為反制要拿來判斷掃射
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self.playing = False
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self.attacking = False
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self.robbing = False
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self.robbing = "0"
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self.planning = [] # data temp for plan
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self.trading = "0" # data temp for trade
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self.surprise = False # 又是因為反制要判斷奇襲
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self.turn = 0
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@@ -27,18 +29,17 @@ class Player:
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def add_card(self,id):
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self.hand.append(id)
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self.display.append(card.cards[id])
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self.deck.remove(id)
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def remove_card(self,id):
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self.hand.remove(id)
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self.display.remove(card.cards[id])
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self.deck.append(id)
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def robbed(self,id): # be robbed
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self.hand.remove(id)
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self.display.remove(card.cards[id])
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try:
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self.hand.remove(id)
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except:
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print("rob except:", id, self.hand)
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def defence(self): # to decide if player is able to defend or not
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for c in self.hand:
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if c in card.unattackable:
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@@ -65,7 +66,7 @@ def display(player):
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def draw(player): # 抽卡
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if len(player.deck) == 0:
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player.life = -99999999 # 牌抽乾了就讓他死
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return dumps({"msg": "noCard", "data": [player.name]})
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return False
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new = random.choice(player.deck)
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player.add_card(new)
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@@ -73,37 +74,3 @@ def draw(player): # 抽卡
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# turn control
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# cur:current player
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# ene:enemy
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async def turn(wsp1,wsp2):
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p1, p2 = wsp1.player, wsp2.player
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wscur, wsene = (wsp1, wsp2) if p1.playing == True else (wsp2, wsp1)
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cur, ene = wscur.player, wsene.player
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cur.turn += 1
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await wscur.send("{} 的第{}回合".format(cur.name,cur.turn))
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if cur.poison_check():
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await wscur.send("{} 受到了劇毒的侵蝕".format(cur.name))
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await wscur.send("{} 損失{}點生命".format(cur.name,cur.poison))
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if cur.life <= 0:
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return
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await sendTo(health(p1,p2), wsp1, wsp2)
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await sendTo(draw(cur), wsp1, wsp2) # 抽卡
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await sendTo(display(cur), wscur) # 顯示手牌
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while True:
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await sendTo("請問要使用手牌嗎? 若不使用請輸入0", wscur)
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print("Wait receive")
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choice = await wscur.recv()
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print("Received")
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if choice in cur.hand:
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card.skills[choice](wscur, wsene)
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cur.remove_card(choice)
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break
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elif choice == "0":
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break
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elif choice == "-1":
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cur.surrender()
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await sendTo("{}投降".format(cur.name), wsp1, wsp2)
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break
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del choice # prevent reading old data
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p1.playing,p2.playing = p2.playing,p1.playing # switch!
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