first stable version
This commit is contained in:
parent
152a71ff05
commit
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263
card.py
263
card.py
@ -3,6 +3,7 @@ import game
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from room import Room
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from json import dumps
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cards = dict()
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card_name = ["1.攻擊","2.防禦","3.治癒","4.補給","5.強奪","6.奇襲","7.交易","8.洞悉","9.妙策","10.掃射","11.加護","12.劇毒","13.詛咒","14.反制","15.狂亂","16.逆轉"]
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unattackable = ['2','8','14','17','18']
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@ -10,9 +11,14 @@ unrobable = ['8','17','18']
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for i in range(len(card_name)):
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cards[str(i+1)] = card_name[i] # initialize cards
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# create default deck
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# 攻擊*15 防禦*15 治癒*15 補給*10 強奪*10 奇襲*10 交易*10 洞悉*5 妙策*5 掃射*5 加護*5 劇毒*2 詛咒*2 反制*2 狂亂*2 逆轉*2
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#default_deck = ['1', '2', '3'] * 5 + ['4', '5', '6', '7'] * 3 + ['8', '9', '10', '11'] * 2 + ['12', '13', '14', '15', '16']
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default_deck = ['3', '4', '2', '1']*15
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"""
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攻擊*7 防禦*7 治癒*7
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補給*4 強奪*4 奇襲*4 交易*4
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洞悉*2 妙策*2 掃射*2 加護*2
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劇毒*1 詛咒*1 反制*1 狂亂*1 逆轉*1
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"""
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default_deck = ['1', '2', '3'] * 7 + ['4', '5', '6', '7'] * 4 + ['8', '9', '10', '11'] * 2 + ['12', '13', '14', '15', '16']
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random.shuffle(default_deck) # wash
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# card functions
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@ -26,11 +32,10 @@ def attack(wscur, wsene):
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r = []
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cur.damage = 2 # 給反制判斷的
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r.append(( (wscur, ), dumps({"msg": "attack", "data": [cur.name, ene.name]})))
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r.append(( (wscur, wsene), dumps({"msg": "attack", "data": [cur.name, ene.name]})))
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if ene.defence():
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r.append(( (wsene, ),
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dumps({"msg": "attack", "data": [cur.name, ene.name],
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"action": "toDefend", "value": {"damage": cur.damage}})
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dumps({"action": "toDefend", "value": {"damage": cur.damage, "type": "attack"}})
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))
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cur.status = Room.NOTHING
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ene.status = Room.DEFENCE
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@ -38,7 +43,10 @@ def attack(wscur, wsene):
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r.append(( (wsene, wscur),
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dumps({"msg": "damaged", "data": [ene.name, cur.damage]})
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))
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cur.status = Room.NOTHING
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ene.life -= cur.damage
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r.extend(Room.start_turn(wsene, wscur))
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cur.attacking = False
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cur.damage = 0 # reset
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"""
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@ -62,10 +70,10 @@ def defend(wscur,wsene): # cur是用卡方
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cur, ene = wscur.player, wsene.player
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r = []
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if ene.attacking or ene.surprise:
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r.append(( (wsene,wscur), "{} 防禦成功".format(cur.name)))
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r.append(( (wsene,wscur), dumps({"msg": "defended", "data": [cur.name]})))
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else:
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r.append(( (wsene,wscur), "{} 沒什麼可以防禦的,回復一點生命".format(cur.name)))
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r.append(( (wsene,wscur), dumps({"msg": "defend", "data": [cur.name]})))
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cur.life += 1
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return r
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@ -89,209 +97,206 @@ def supply(wscur,wsene):
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def rob(wscur,wsene):
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cur, ene = wscur.player, wsene.player
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r = []
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r.append(( (wscur, ), dumps({"msg": "rob", "data": [cur.name, ene.name],
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"action": "toRob", "value": {"enemy_card": ene.hand}})))
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cur.robbing = True
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print("{} 正在對 {} 行搶".format(cur.name,ene.name))
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if ene.keep():
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game.display(ene) # 顯示手牌
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while True:
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choice = input("請問要防禦嗎? 不使用請輸入0 ")
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if choice in ene.hand:
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if choice in unrobable:
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skills[choice](cur,ene)
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ene.remove_card(choice)
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break
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elif choice == "0":
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break
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else:
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if len(ene.hand) == 0:
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print("可惜,{} 有夠窮,沒東西能搶".format(ene.name))
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else:
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game.display(ene)
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while True:
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swag = input("{} 要搶哪張?".format(cur.name))
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if swag in ene.hand:
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ene.robbed(swag)
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cur.add_card(swag)
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break
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cur.robbing = False
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cur.status = Room.ROBBING
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r.append(( (wsene, ), dumps({"msg": "rob", "data": [cur.name, ene.name]})))
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return r
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def surprise(wscur,wsene):
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cur, ene = wscur.player, wsene.player
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cur.surprise = True
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cur.damage = 1 # 給反制判斷
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print("{} 發動奇襲".format(cur.name))
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r = []
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cur.damage = 1
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r.append(( (wscur, wsene), dumps({"msg": "surprise", "data": [cur.name]})))
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if ene.defence():
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game.display(ene) # 顯示手牌
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while True:
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choice = input("請問要防禦嗎? 不使用請輸入0 ")
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if choice in ene.hand:
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if choice in unattackable:
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skills[choice](cur,ene)
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ene.remove_card(choice)
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break
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elif choice == "0":
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print("{} 受到{}點傷害,而且掉了一張手牌".format(ene.name,cur.damage))
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ene.life -= cur.damage
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drop = random.choice(ene.hand)
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ene.remove_card(drop)
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break
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r.append(( (wsene, ),
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dumps({"action": "toDefend", "value": {"damage": cur.damage, "type": "surprise"}})
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))
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cur.status = Room.NOTHING
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ene.status = Room.DEFENCE
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else:
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print("{} 受到{}點傷害,而且掉了一張手牌".format(ene.name,cur.damage))
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r.append(( (wsene, wscur),
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dumps({"msg": "surprised", "data": [ene.name, cur.damage]})
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))
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cur.status = Room.NOTHING
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ene.life -= cur.damage
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drop = random.choice(ene.hand)
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ene.remove_card(drop)
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cur.surprise = False
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cur.damage = 0 # reset
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r.extend(Room.start_turn(wsene, wscur))
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return r
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def trade(wscur,wsene):
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cur, ene = wscur.player, wsene.player
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r = []
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if ene.hand:
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r.append(( (wsene, wscur),
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dumps({"msg": "trade", "data": [cur.name, ene.name]})
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))
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print("{} 想與 {} 進行交易".format(cur.name,ene.name))
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cur.remove_card("7") # you can't trade the using card "trade"
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game.display(cur) # 顯示手牌
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while True:
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choice = input("選擇一張手牌以交換 ")
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if choice in cur.hand:
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cur_item = choice
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print("{} 選擇了 {}".format(cur.name,cards[choice]))
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break
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game.display(ene) # 顯示手牌
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while True:
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choice = input("選擇一張手牌以交換 ")
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if choice in ene.hand:
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ene_item = choice
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print(ene.name,"choose",cards[choice])
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break
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# current player part
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cur.hand.remove(cur_item)
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cur.display.remove(cards[cur_item])
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cur.hand.append(ene_item)
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cur.display.append(cards[ene_item])
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# enemy part
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ene.hand.remove(ene_item)
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ene.display.remove(cards[ene_item])
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ene.hand.append(cur_item)
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ene.display.append(cards[cur_item])
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r.append(( (wscur,),
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dumps({"action": "toTrade", "value": {"hand": cur.hand}}) # 更新已被移除的trade
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))
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cur.status = Room.TRADE
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else:
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r.append(( (wscur,wsene),
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dumps({"msg": "tradeNoCard", "data": [cur.name]})
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))
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r.extend(Room.start_turn(wsene, wscur))
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cur.add_card("7") # add back the card. game system will remove this card right away
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return r
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def aware(wscur,wsene):
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cur, ene = wscur.player, wsene.player
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r = []
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if ene.attacking:
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r.append(( (wsene,wscur), dumps({"msg": "awared", "data": [cur.name, ene.name, "攻擊"]})))
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elif ene.robbing != "0":
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r.append(((wscur, wsene), dumps({"msg": "awared", "data": [cur.name, ene.name, "搶奪"]})))
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elif ene.surprise:
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r.append(( (wsene,wscur), dumps({"msg": "awared", "data": [cur.name, ene.name, "奇襲"]})))
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if cur.attacking:
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print("{} 洞悉了 {} 的攻擊,並抽取了一張手牌".format(ene.name,cur.name))
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game.draw(ene)
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elif cur.robbing:
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print("{} 洞悉了 {} 的強奪,並抽取了一張手牌".format(ene.name,cur.name))
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game.draw(ene)
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elif cur.surprise:
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print("{} 洞悉了 {} 的奇襲,並抽取了一張手牌".format(ene.name,cur.name))
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game.draw(ene)
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else:
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r.append(((wscur, wsene), dumps({"msg": "aware", "data": [cur.name]})))
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for _ in range(3):
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print("{} 增加三張手牌".format(cur.name))
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game.draw(cur)
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return r
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def plan(wscur,wsene):
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cur, ene = wscur.player, wsene.player
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r = []
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r.append(( (wsene, wscur),
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dumps({"msg": "plan", "data": [cur.name]})
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))
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print("{} 有個妙策".format(cur.name))
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options = random.sample(cur.deck,3)
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o_name = [] # names of cards in options
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for id in options:
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o_name.append(cards[id])
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print(o_name)
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while True:
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r.append(( (wscur, ),
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dumps({"action": "toAdd", "value": {"cards": options}})
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))
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cur.planning = options
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cur.status = Room.PLAN
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"""while True:
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choice = input("選擇一張卡加入手牌 ")
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if choice in options:
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cur.add_card(choice)
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break
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break"""
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return r
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def sweep(wscur,wsene):
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cur, ene = wscur.player, wsene.player
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cur.attacking = True
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r = []
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cur.damage = random.randint(0,5)
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print("{} 對 {} 進行掃射,威力是 {}".format(cur.name,ene.name,cur.damage))
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r.append(( (wscur, wsene), dumps({"msg": "sweep", "data": [cur.name, ene.name, cur.damage]})))
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if ene.defence():
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game.display(ene) # 顯示手牌
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while True:
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choice = input("請問要防禦嗎? 不使用請輸入0 ")
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if choice in ene.hand:
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if choice in unattackable:
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skills[choice](cur,ene)
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ene.remove_card(choice)
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break
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elif choice == "0":
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print("{} 受到{}點傷害".format(ene.name,cur.damage))
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ene.life -= cur.damage
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break
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r.append(( (wsene, ),
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dumps({"action": "toDefend", "value": {"damage": cur.damage, "type": "sweep"}})
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))
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cur.status = Room.NOTHING
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ene.status = Room.DEFENCE
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else:
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print("{} 受到{}點傷害".format(ene.name,cur.damage))
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r.append(( (wsene, wscur),
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dumps({"msg": "damaged", "data": [ene.name, cur.damage]})
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))
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cur.status = Room.NOTHING
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ene.life -= cur.damage
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r.extend(Room.start_turn(wsene, wscur))
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cur.attacking = False
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cur.damage = 0 # reset
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return r
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def bless(wscur,wsene):
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cur, ene = wscur.player, wsene.player
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r = []
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r.append(( (wsene,wscur), dumps({"msg": "bless", "data": [cur.name]})))
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print("{} 獲得加護,身上的毒素一掃而空,並回復三點生命,還抽取了兩張手牌".format(cur.name))
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cur.poison = 0 # 解毒
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cur.life += 3
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for _ in range(2):
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game.draw(cur)
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return r
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def poison(wscur,wsene):
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cur, ene = wscur.player, wsene.player
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r = []
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r.append(( (wsene,wscur), dumps({"msg": "poison", "data": [cur.name, ene.name]})))
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if ene.poison != 0:
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s = "又"
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else:
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s = ""
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print("{} 在食物下毒,{} {}中毒了".format(cur.name,ene.name, s))
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ene.poison += 1
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return r
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def curse(wscur,wsene):
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cur, ene = wscur.player, wsene.player
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r = []
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print("{} 詛咒了 {},使其損失四點生命,並掉了一張手牌".format(cur.name,ene.name))
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ene.life -= 4
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msg = "curseNoCard"
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if ene.hand:
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drop = random.choice(ene.hand)
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ene.remove_card(drop)
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msg = "curse"
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r.append(( (wsene,wscur), dumps({"msg": msg, "data": [cur.name, ene.name]})))
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return r
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def counter(wscur,wsene):
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cur, ene = wscur.player, wsene.player
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r = []
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if cur.attacking:
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print("{} 反制了 {} 的攻擊,反彈了{}點傷害".format(ene.name,cur.name,cur.damage))
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cur.life -= cur.damage
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elif cur.surprise:
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print("{} 反制了 {} 的奇襲,反彈了{}點傷害,並使其掉了一張手牌".format(ene.name,cur.name,cur.damage))
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cur -= cur.damage
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drop = random.choice(cur.hand)
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cur.remove_card(drop)
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if ene.attacking:
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r.append(( (wsene,wscur), dumps({"msg": "countered", "data": [cur.name, ene.name, ene.damage]})))
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ene.life -= ene.damage
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elif ene.surprise:
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r.append(( (wsene,wscur), dumps({"msg": "counteredSur", "data": [cur.name, ene.name, ene.damage]})))
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ene.life -= ene.damage
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drop = random.choice(ene.hand)
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ene.remove_card(drop)
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else:
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print("{} 反制了敵手,使 {} 生命值減半了!".format(cur.name,ene.name))
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r.append(( (wsene,wscur), dumps({"msg": "counter", "data": [cur.name, ene.name]})))
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ene.life = ene.life//2
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return r
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def chaos(wscur,wsene):
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cur, ene = wscur.player, wsene.player
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r = []
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r.append(( (wsene,wscur), dumps({"msg": "reverse", "data": [cur.name, ene.name]})))
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print("{} 進入狂亂模式,回復三點生命,並對 {} 造成三點傷害".format(cur.name,ene.name))
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cur.life += 3
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ene.life -= 3
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return r
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def reverse(wscur,wsene):
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cur, ene = wscur.player, wsene.player
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r = []
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r.append(( (wsene,wscur), dumps({"msg": "reverse", "data": [cur.name]})))
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print("{} 一口氣逆轉了情勢".format(cur.name))
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cur.life,ene.life = ene.life,cur.life
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return r
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skills = dict()
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skill_name = [attack,defend,heal,supply,rob,surprise,trade,aware,plan,sweep,bless,poison,curse,counter,chaos,reverse]
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for i in range(len(skill_name)):
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skills[str(i+1)] = skill_name[i]
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51
game.py
51
game.py
@ -8,13 +8,15 @@ class Player:
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self.name = name
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self.deck = deck[:] # to pass by value instead of by reference
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self.hand = []
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self.display = [] # names of cards in hand
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self.life = 20
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self.status = -1
|
||||
self.life = 15
|
||||
self.poison = 0
|
||||
self.damage = 0 # 因為反制要拿來判斷掃射
|
||||
self.playing = False
|
||||
self.attacking = False
|
||||
self.robbing = False
|
||||
self.robbing = "0"
|
||||
self.planning = [] # data temp for plan
|
||||
self.trading = "0" # data temp for trade
|
||||
self.surprise = False # 又是因為反制要判斷奇襲
|
||||
self.turn = 0
|
||||
|
||||
@ -27,18 +29,17 @@ class Player:
|
||||
|
||||
def add_card(self,id):
|
||||
self.hand.append(id)
|
||||
self.display.append(card.cards[id])
|
||||
self.deck.remove(id)
|
||||
|
||||
def remove_card(self,id):
|
||||
self.hand.remove(id)
|
||||
self.display.remove(card.cards[id])
|
||||
self.deck.append(id)
|
||||
|
||||
def robbed(self,id): # be robbed
|
||||
try:
|
||||
self.hand.remove(id)
|
||||
self.display.remove(card.cards[id])
|
||||
|
||||
except:
|
||||
print("rob except:", id, self.hand)
|
||||
def defence(self): # to decide if player is able to defend or not
|
||||
for c in self.hand:
|
||||
if c in card.unattackable:
|
||||
@ -65,7 +66,7 @@ def display(player):
|
||||
def draw(player): # 抽卡
|
||||
if len(player.deck) == 0:
|
||||
player.life = -99999999 # 牌抽乾了就讓他死
|
||||
return dumps({"msg": "noCard", "data": [player.name]})
|
||||
return False
|
||||
new = random.choice(player.deck)
|
||||
player.add_card(new)
|
||||
|
||||
@ -73,37 +74,3 @@ def draw(player): # 抽卡
|
||||
# turn control
|
||||
# cur:current player
|
||||
# ene:enemy
|
||||
async def turn(wsp1,wsp2):
|
||||
p1, p2 = wsp1.player, wsp2.player
|
||||
wscur, wsene = (wsp1, wsp2) if p1.playing == True else (wsp2, wsp1)
|
||||
|
||||
cur, ene = wscur.player, wsene.player
|
||||
|
||||
cur.turn += 1
|
||||
|
||||
await wscur.send("{} 的第{}回合".format(cur.name,cur.turn))
|
||||
if cur.poison_check():
|
||||
await wscur.send("{} 受到了劇毒的侵蝕".format(cur.name))
|
||||
await wscur.send("{} 損失{}點生命".format(cur.name,cur.poison))
|
||||
if cur.life <= 0:
|
||||
return
|
||||
await sendTo(health(p1,p2), wsp1, wsp2)
|
||||
await sendTo(draw(cur), wsp1, wsp2) # 抽卡
|
||||
await sendTo(display(cur), wscur) # 顯示手牌
|
||||
while True:
|
||||
await sendTo("請問要使用手牌嗎? 若不使用請輸入0", wscur)
|
||||
print("Wait receive")
|
||||
choice = await wscur.recv()
|
||||
print("Received")
|
||||
if choice in cur.hand:
|
||||
card.skills[choice](wscur, wsene)
|
||||
cur.remove_card(choice)
|
||||
break
|
||||
elif choice == "0":
|
||||
break
|
||||
elif choice == "-1":
|
||||
cur.surrender()
|
||||
await sendTo("{}投降".format(cur.name), wsp1, wsp2)
|
||||
break
|
||||
del choice # prevent reading old data
|
||||
p1.playing,p2.playing = p2.playing,p1.playing # switch!
|
||||
|
113
pyws.py
113
pyws.py
@ -3,11 +3,12 @@ import game
|
||||
from room import Room, sendTo
|
||||
|
||||
import asyncio
|
||||
import datetime
|
||||
import random
|
||||
import websockets
|
||||
from json import dumps, loads
|
||||
|
||||
import ssl
|
||||
|
||||
connected = {-1: []}
|
||||
character = dict()
|
||||
name=["安","圭月","梅","小兔","銀","正作","W","桑德","海爾","雪村"]
|
||||
@ -18,6 +19,7 @@ for i in range(len(name)):
|
||||
|
||||
sad = None
|
||||
fut = None
|
||||
wait_fut = [0, 0]
|
||||
async def wait(websocket, *cors, timeout=45, futs=None):
|
||||
if futs != None:
|
||||
fut_cor = futs
|
||||
@ -25,33 +27,27 @@ async def wait(websocket, *cors, timeout=45, futs=None):
|
||||
fut_cor = [cor() for cor in cors]
|
||||
done, pending = await asyncio.wait(fut_cor,
|
||||
return_when=asyncio.FIRST_EXCEPTION, timeout=timeout)
|
||||
#print(done, pending)
|
||||
|
||||
#print("Futures:", done, pending)
|
||||
if pending:
|
||||
#print("coroutine doesn't finish its work")
|
||||
pass
|
||||
for task in pending:
|
||||
task.cancel()
|
||||
|
||||
if len(done):
|
||||
if list(done)[0].exception() == None:
|
||||
return list(done)[0].result()
|
||||
else:
|
||||
#print("SADDDDD")
|
||||
return
|
||||
def random_room():
|
||||
global connected, rooms
|
||||
try:
|
||||
print(rooms)
|
||||
except:
|
||||
rooms = list(connected)
|
||||
rooms.remove(-1)
|
||||
print(rooms)
|
||||
while len(rooms)>=1:
|
||||
enter = random.choice(rooms)
|
||||
print("rooms", enter, rooms)
|
||||
rooms.remove(enter)
|
||||
return "exception"
|
||||
def random_room(room_list):
|
||||
|
||||
while len(room_list)>=1:
|
||||
enter = random.choice(room_list)
|
||||
print("rooms", enter, room_list)
|
||||
if len(connected[enter]) < 2:
|
||||
return enter
|
||||
while 1:
|
||||
enter = random.randint(1, 99999)
|
||||
if enter not in connected:
|
||||
rooms.append(enter)
|
||||
return enter
|
||||
|
||||
|
||||
@ -66,7 +62,7 @@ async def enter_room(websocket):
|
||||
|
||||
message = await wait(websocket, websocket.recv)
|
||||
if message == "n":
|
||||
room_id = random_room()
|
||||
room_id = random_room(room_list)
|
||||
else:
|
||||
room_id = int(message)
|
||||
|
||||
@ -91,15 +87,16 @@ async def enter_room(websocket):
|
||||
|
||||
for ws in connected[room_id]:
|
||||
ws.status = Room.PLAYING
|
||||
wsene = connected[room_id].players[0] if connected[room_id].players[1] is websocket else connected[room_id].players[1]
|
||||
await ws.send(dumps({"room": room_id, "cur": websocket.player.name, "ene": wsene.player.name}))
|
||||
wsene = connected[room_id].players[0] if connected[room_id].players[1] is ws else connected[room_id].players[1]
|
||||
await ws.send(dumps({"room": room_id, "cur": ws.player.name, "ene": wsene.player.name}))
|
||||
await ws.send(dumps({"msg": "firstAttack", "data": [players[0].player.name], "hand": ws.player.hand}))
|
||||
|
||||
fut.cancel()
|
||||
for ws_list, message in Room.start_turn(*players):
|
||||
await sendTo(message, *ws_list)
|
||||
async def handler(websocket, path):
|
||||
global connected,sad, fut
|
||||
global connected,sad, fut, wait_fut, rooms
|
||||
print("initialize")
|
||||
# Register.
|
||||
connected[-1].append(websocket)
|
||||
websocket.status = Room.CONNECTED
|
||||
@ -113,7 +110,8 @@ async def handler(websocket, path):
|
||||
websocket.player = game.Player(name[int(choice)-1], card.default_deck)
|
||||
|
||||
websocket.status = Room.MATCHING
|
||||
except:
|
||||
except Exception as e:
|
||||
print(e)
|
||||
return # close the connection
|
||||
|
||||
|
||||
@ -130,41 +128,92 @@ async def handler(websocket, path):
|
||||
print("SAD", "FIRST" if websocket == sad else "SECOND")
|
||||
|
||||
fut = asyncio.ensure_future(websocket.recv())
|
||||
|
||||
try:
|
||||
message = await wait(websocket, timeout=100000, futs=[fut])
|
||||
message = await wait(websocket, timeout=100, futs=[fut])
|
||||
print(message)
|
||||
print(fut)
|
||||
if message == "e":
|
||||
connected[websocket.room].player_delete(websocket)
|
||||
|
||||
await websocket.send("You have left Room "+str(connected[websocket.room]))
|
||||
del connected[websocket.room]
|
||||
del websocket.room
|
||||
connected[-1].append(websocket)
|
||||
websocket.status = Room.MATCHING
|
||||
elif message == "exception":
|
||||
break
|
||||
except asyncio.CancelledError:
|
||||
pass
|
||||
|
||||
print("SADDDDDD", "FIRST" if websocket == sad else "SECOND")
|
||||
|
||||
elif websocket.status == Room.PLAYING:
|
||||
print("wait for message", "FIRST" if websocket == sad else "SECOND")
|
||||
message = await wait(websocket, websocket.recv, timeout=100000)
|
||||
print("received message", "FIRST" if websocket == sad else "SECOND")
|
||||
|
||||
try:
|
||||
enemy = 0 if websocket == connected[websocket.room].players[1] else 1
|
||||
wait_fut[(enemy+1)%2] = asyncio.ensure_future(websocket.recv())
|
||||
|
||||
print("wait for", "FIRST" if websocket == sad else "SECOND")
|
||||
message = await wait(websocket, timeout=30, futs=[wait_fut[(enemy+1)%2]])
|
||||
print("received message", message)
|
||||
print("FIRST" if websocket == sad else "SECOND", ":", message)
|
||||
if message == "exception":
|
||||
break
|
||||
message_to_send = connected[websocket.room].process(websocket, message)
|
||||
for ws_list, message in message_to_send:
|
||||
await sendTo(message, *ws_list)
|
||||
if message_to_send != []:
|
||||
try:
|
||||
if loads(message_to_send[-1][1])['msg'] == 'win': # 取最後一筆訊息的msg
|
||||
connected[websocket.room].player_delete(websocket)
|
||||
break
|
||||
except KeyError:
|
||||
pass
|
||||
wait_fut[enemy].cancel() # 取消另一方的await
|
||||
|
||||
|
||||
except asyncio.CancelledError:
|
||||
print("FIRST" if websocket == sad else "SECOND", "was Canceled\n\n")
|
||||
|
||||
|
||||
|
||||
elif websocket.status == Room.DISCONNECT:
|
||||
break
|
||||
finally:
|
||||
# Unregister.
|
||||
try:
|
||||
connected[websocket.room].player_delete(websocket)
|
||||
|
||||
if websocket not in connected[websocket.room]:
|
||||
connected[websocket.room].players[0].status = Room.DISCONNECT
|
||||
wait_fut[0].cancel()
|
||||
wait_fut[1].cancel()
|
||||
|
||||
else:
|
||||
if connected[websocket.room].player_delete(websocket):
|
||||
await connected[websocket.room].players[0].send(dumps({"msg": "eneDisconn", "data": [connected[websocket.room].players[0].player.name]}))
|
||||
connected[websocket.room].players[0].status = Room.DISCONNECT
|
||||
wait_fut[0].cancel()
|
||||
wait_fut[1].cancel()
|
||||
|
||||
# it will leave the loop and disconnect
|
||||
|
||||
|
||||
if len(connected[websocket.room]) == 0: # clear the dictionary
|
||||
print("delete")
|
||||
del connected[websocket.room]
|
||||
|
||||
except:
|
||||
connected[-1].remove(websocket)
|
||||
|
||||
print(connected)
|
||||
|
||||
|
||||
|
||||
"""cert = ssl.SSLContext()
|
||||
cert = ssl.SSLContext()
|
||||
cert.load_cert_chain("/etc/letsencrypt/live/stoneapp.tech/fullchain.pem","/etc/letsencrypt/live/stoneapp.tech/privkey.pem")
|
||||
start_server = websockets.serve(handler, '10.128.0.2', 8787,ssl=cert)"""
|
||||
start_server = websockets.serve(handler, '10.128.0.2', 8787,ssl=cert)
|
||||
|
||||
start_server = websockets.serve(handler, '127.0.0.1', 9000)
|
||||
#start_server = websockets.serve(handler, '127.0.0.1', 9000)
|
||||
asyncio.get_event_loop().run_until_complete(start_server)
|
||||
asyncio.get_event_loop().run_forever()
|
||||
|
163
room.py
163
room.py
@ -1,12 +1,12 @@
|
||||
import game, card
|
||||
import random
|
||||
from json import dumps, loads
|
||||
|
||||
class Room:
|
||||
CONNECTED = 0
|
||||
MATCHING = 1
|
||||
PLAYING = 2
|
||||
WAITING = -1
|
||||
DISCONNECT = -2
|
||||
|
||||
# Player Status Definition
|
||||
NOTHING = -1
|
||||
@ -15,7 +15,8 @@ class Room:
|
||||
DEFENCE = 2
|
||||
ROBBING = 3
|
||||
TRADE = 4
|
||||
PLAN = 5
|
||||
TRADE_ENE = 5
|
||||
PLAN = 6
|
||||
def __init__(self, room):
|
||||
self.room = room
|
||||
self.players = []
|
||||
@ -38,6 +39,10 @@ class Room:
|
||||
def player_delete(self, player):
|
||||
try:
|
||||
self.players.remove(player)
|
||||
if len(self) == 1:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
except:
|
||||
pass
|
||||
|
||||
@ -84,36 +89,62 @@ class Room:
|
||||
|
||||
message_to_send = []
|
||||
|
||||
|
||||
cur.playing, ene.playing = ene.playing, cur.playing
|
||||
|
||||
cur.turn += 1
|
||||
draw_res = game.draw(cur)
|
||||
if not draw_res:
|
||||
message_to_send.append(( (wscur, wsene), dumps({"msg": "noCard", "data": [cur.name]})))
|
||||
else:
|
||||
message_to_send.append(( (wscur,), draw_res))
|
||||
|
||||
if cur.poison_check():
|
||||
message_to_send.append(( (wscur,wsene), dumps({"msg": "poisonDamaged", "data": [cur.name,cur.poison]})))
|
||||
|
||||
message_to_send.append(( (wscur,), game.draw(cur)))
|
||||
message_to_send.append(( (wscur,),
|
||||
dumps({"player": {
|
||||
"turn": cur.turn, "hand": cur.hand, "deck_left": len(cur.deck),
|
||||
"life": cur.life
|
||||
}
|
||||
"life": cur.life, "poison": cur.poison,
|
||||
},
|
||||
"enemy": {
|
||||
"life": ene.life, "deck_left": len(ene.deck),
|
||||
"hand": len(ene.hand), "poison": ene.poison,
|
||||
},
|
||||
"now": "player",
|
||||
}
|
||||
)
|
||||
))
|
||||
|
||||
message_to_send.append(( (wsene,),
|
||||
dumps({"enemy": {
|
||||
dumps({"player": {
|
||||
"turn": ene.turn, "hand": ene.hand, "deck_left": len(ene.deck),
|
||||
"life": ene.life, "poison": ene.poison,
|
||||
},
|
||||
"enemy": {
|
||||
"turn": cur.turn, "deck_left": len(cur.deck),
|
||||
"life": cur.life # cur為當前回合之玩家,故此處仍為cur
|
||||
}
|
||||
"life": cur.life, "hand": len(cur.hand), "poison": cur.poison,
|
||||
# cur為當前回合之玩家,故此處仍為cur
|
||||
},
|
||||
"now": "enemy"
|
||||
}
|
||||
)
|
||||
))
|
||||
|
||||
message_to_send.append(( (wsene,), dumps({"msg": "drawEne", "data": [cur.name]})))
|
||||
|
||||
cur.status = Room.IN_TURN
|
||||
if cur.poison_check():
|
||||
message_to_send.append(( (wscur,wsene), "{} 受到了劇毒的侵蝕, 損失{}點生命".format(cur.name,cur.poison)))
|
||||
|
||||
if cur.life <= 0:
|
||||
pass
|
||||
message_to_send.append(( (wscur,), dumps({"msg": "win", "data": ["enemy"]})))
|
||||
message_to_send.append(( (wsene,), dumps({"msg": "win", "data": ["player"]})))
|
||||
|
||||
elif ene.life <= 0:
|
||||
message_to_send.append(( (wscur,), dumps({"msg": "win", "data": ["player"]})))
|
||||
message_to_send.append(( (wsene,), dumps({"msg": "win", "data": ["enemy"]})))
|
||||
|
||||
|
||||
|
||||
|
||||
#await sendTo(health(p1,p2), wsp1, wsp2)
|
||||
#await sendTo(draw(cur), wsp1, wsp2) # 抽卡
|
||||
#message_to_send.append(( (wscur,), game.display(cur))) # 顯示手牌
|
||||
@ -128,50 +159,134 @@ class Room:
|
||||
ene = wsene.player
|
||||
message_to_send = []
|
||||
choice = message
|
||||
|
||||
if cur.status == self.IN_TURN:
|
||||
|
||||
if choice in cur.hand:
|
||||
message_to_send.append(((wsene, wscur), dumps({"msg": "use", "data": [cur.name, choice]})))
|
||||
cur.remove_card(choice)
|
||||
|
||||
message_to_send.extend(card.skills[choice](wscur, wsene))
|
||||
|
||||
if choice in start_next_turn_cards:
|
||||
cur.status = self.NOTHING
|
||||
message_to_send.extend(Room.start_turn(wsene, wscur))
|
||||
|
||||
cur.remove_card(choice)
|
||||
elif choice == "0":
|
||||
else: # 直接結束
|
||||
cur.status = self.NOTHING
|
||||
message_to_send.extend(Room.start_turn(wsene, wscur))
|
||||
|
||||
"""elif choice == "-1":
|
||||
cur.surrender()
|
||||
{}投降".format(cur.name)"""
|
||||
|
||||
elif cur.status == self.ROBBING:
|
||||
pass
|
||||
swag = choice
|
||||
ene.status = self.NOTHING
|
||||
if swag in ene.hand:
|
||||
cur.robbing = swag
|
||||
if ene.keep():
|
||||
cur.status = Room.NOTHING
|
||||
ene.status = Room.ROBBED
|
||||
message_to_send.append(((wsene, ), dumps({"action": "toBeRobbed"})))
|
||||
else:
|
||||
ene.robbed(swag)
|
||||
cur.add_card(swag)
|
||||
message_to_send.append(( (wscur,wsene), dumps({"msg": "robbed", "data": [cur.name, cur.robbing]})))
|
||||
|
||||
cur.robbing = "0"
|
||||
cur.status = Room.NOTHING
|
||||
|
||||
message_to_send.extend(Room.start_turn(wsene, wscur))
|
||||
|
||||
else: # 直接結束
|
||||
message_to_send.append(((wsene, wscur), dumps({"msg": "cantRob", "data": [cur.name]})))
|
||||
|
||||
message_to_send.extend(Room.start_turn(wsene, wscur))
|
||||
|
||||
|
||||
elif cur.status == self.ROBBED:
|
||||
pass
|
||||
if choice in cur.hand and choice in card.unrobable:
|
||||
|
||||
message_to_send.extend(card.skills[choice](wscur,wsene))
|
||||
cur.remove_card(choice)
|
||||
else:
|
||||
message_to_send.append(( (wscur,wsene), dumps({"msg": "robbed", "data": [ene.name, ene.robbing]})))
|
||||
cur.robbed(ene.robbing)
|
||||
ene.add_card(ene.robbing)
|
||||
|
||||
ene.robbing = "0"
|
||||
|
||||
message_to_send.extend(Room.start_turn(wscur, wsene))
|
||||
|
||||
elif cur.status == self.DEFENCE: # cur是被攻擊方
|
||||
if choice in cur.hand:
|
||||
if choice in card.unattackable:
|
||||
message_to_send.extend(card.skills[choice](wscur,wsene))
|
||||
cur.remove_card(choice)
|
||||
elif choice == "0":
|
||||
message_to_send.append(( (wsene, wscur), "{} 受到{}點傷害".format(cur.name,ene.damage)))
|
||||
ene.life -= cur.damage
|
||||
else:
|
||||
message_to_send.append(( (wscur,wsene), "{} 受到{}點傷害".format(cur.name,ene.damage)))
|
||||
cur.life -= cur.damage
|
||||
if ene.surprise:
|
||||
msg = "surNoCard"
|
||||
if ene.hand:
|
||||
drop = random.choice(ene.hand)
|
||||
ene.remove_card(drop)
|
||||
msg = "surprised"
|
||||
message_to_send.append(( (wsene, wscur), dumps({"msg": msg, "data": [cur.name, ene.damage]})))
|
||||
else:
|
||||
message_to_send.append(( (wsene, wscur), dumps({"msg": "damaged", "data": [cur.name, ene.damage]})))
|
||||
cur.life -= ene.damage
|
||||
else:
|
||||
if ene.surprise:
|
||||
drop = random.choice(ene.hand)
|
||||
ene.remove_card(drop)
|
||||
message_to_send.append(( (wsene, wscur), dumps({"msg": "surprised", "data": [cur.name, ene.damage]})))
|
||||
else:
|
||||
message_to_send.append(( (wsene, wscur), dumps({"msg": "damaged", "data": [cur.name, ene.damage]})))
|
||||
cur.life -= ene.damage
|
||||
|
||||
ene.attacking = False
|
||||
ene.surprise = False # 兩個都取消
|
||||
ene.damage = 0 # reset
|
||||
|
||||
message_to_send.extend(Room.start_turn(wscur, wsene))
|
||||
|
||||
elif cur.status == self.TRADE:
|
||||
pass
|
||||
if choice in cur.hand:
|
||||
|
||||
message_to_send.append(( (wsene, wscur), dumps({"msg": "tradeChoose", "data": [cur.name, choice]})))
|
||||
message_to_send.append(( (wsene,), dumps({"action": "toTrade"})))
|
||||
cur.trading = choice
|
||||
cur.status = self.NOTHING
|
||||
ene.status = self.TRADE_ENE
|
||||
else: # 直接結束
|
||||
message_to_send.extend(Room.start_turn(wsene, wscur))
|
||||
|
||||
elif cur.status == self.TRADE_ENE:
|
||||
if cur.hand:
|
||||
if choice not in cur.hand:
|
||||
choice = random.sample(cur.hand, 1)[0] # decide a card randomly
|
||||
|
||||
ene.hand.remove(ene.trading)
|
||||
ene.hand.append(choice)
|
||||
|
||||
cur.hand.remove(choice)
|
||||
cur.hand.append(ene.trading)
|
||||
else:
|
||||
message_to_send.append(( (wsene,wscur), dumps( {"msg": "tradeNoCard", "data": [cur.name]})))
|
||||
|
||||
|
||||
ene.trading = "0"
|
||||
|
||||
message_to_send.extend(Room.start_turn(wscur, wsene))
|
||||
|
||||
elif cur.status == self.PLAN:
|
||||
pass
|
||||
|
||||
if choice in cur.planning:
|
||||
cur.add_card(choice)
|
||||
cur.stauts = Room.NOTHING
|
||||
cur.planning = []
|
||||
message_to_send.extend(Room.start_turn(wsene, wscur))
|
||||
print("status of ",cur.name, ":", cur.status)
|
||||
print("status of ",ene.name, ":", ene.status)
|
||||
return message_to_send
|
||||
async def sendTo(message, *ws_list):
|
||||
for ws in ws_list:
|
||||
|
54
spec.json
54
spec.json
@ -1,7 +1,7 @@
|
||||
choose character: "5"
|
||||
|
||||
enter_room: room number / "n" // "n" to create a random room and enter it
|
||||
out: room number / {"room": 18693, "cur": "圭月", "ene": "小兔"}
|
||||
out: room number / {"room": 7122, "cur": "圭月", "ene": "小兔"}
|
||||
// shows room number, or send a object shows your player and enemy's
|
||||
|
||||
遊戲剛開始時發送:
|
||||
@ -12,13 +12,14 @@ enter_room: room number / "n" // "n" to create a random room and enter it
|
||||
{
|
||||
"player": {
|
||||
"turn": 3, "hand": ['1','2','3','1','1','1'], "deck_left": 35,
|
||||
"life": 20
|
||||
"life": 20, "poison": 0,
|
||||
},
|
||||
"enemy": {"turn": 3, "life": 20, "deck_left": 35
|
||||
"enemy": {"turn": 3, "life": 20, "deck_left": 35, "hand": 30, "poison": 1,
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
"attack": "{} 攻擊 {}",
|
||||
"damaged": "{} 受到{}點傷害",
|
||||
@ -28,8 +29,8 @@ enter_room: room number / "n" // "n" to create a random room and enter it
|
||||
"heal": "{} 回復兩點生命",
|
||||
"supply": "{} 增加兩張手牌",
|
||||
"rob": "{} 正在對 {} 行搶",
|
||||
"cantRob": "可惜,{} 有夠窮,沒東西能搶",
|
||||
"robbed": "{} 搶到了 {}"
|
||||
"cantRob": "{}沒有搶到任何東西",
|
||||
"robbed": "{} 搶到了 {}",
|
||||
"surprise": "{} 發動奇襲",
|
||||
"surprised": "{} 受到{}點傷害,而且掉了一張手牌",
|
||||
"trade": "{} 想與 {} 進行交易",
|
||||
@ -66,7 +67,9 @@ enter_room: room number / "n" // "n" to create a random room and enter it
|
||||
"firstAttack": "{}先攻",
|
||||
"win": "{}獲勝",
|
||||
"draw": "{}抽到了{}",
|
||||
"drawEne": "{}抽了一張卡片"
|
||||
"drawEne": "{}抽了一張卡片",
|
||||
"use": "{}使用了{}",
|
||||
"eneDisconn": "因敵方斷線,所以{}獲勝",
|
||||
|
||||
}
|
||||
|
||||
@ -76,13 +79,13 @@ enter_room: room number / "n" // "n" to create a random room and enter it
|
||||
in: "1"
|
||||
out:
|
||||
cur: {"msg": "attack", "data": [cur.name, ene.name]}
|
||||
ene: {"msg": "attack", "data": [cur.name, ene.name],
|
||||
"action": "toDefend", "value": {"damage": cur.damage}} / 無(不能防禦)
|
||||
ene: 同cur, {"action": "toDefend", "value": {"damage": cur.damage, "type": "attack"}} /
|
||||
同cur(不能防禦)
|
||||
in: "2" / "8" / "14" / "0"
|
||||
out:
|
||||
cur: {"msg": "defended", "data": [ene.name]} /
|
||||
{"msg": "countered", "data": [ene.name]} /
|
||||
{"msg": "awared", "data": [ene.name, "攻擊"]} /
|
||||
{"msg": "awared", "data": [cur.name, ene.name, "攻擊"]} /
|
||||
{"msg": "damaged", "data": [ene.name, cur.damage]}
|
||||
ene: 同上
|
||||
2. defend //此處指主動使用
|
||||
@ -104,37 +107,39 @@ enter_room: room number / "n" // "n" to create a random room and enter it
|
||||
in: "5"
|
||||
out:
|
||||
cur: {"msg": "rob", "data": [cur.name, ene.name],
|
||||
"action": "toRob", "value": {"emeny_card:", ene.hand}} /
|
||||
{"msg": "cantRob", "data": [ene.name]}
|
||||
"action": "toRob", "value": {"enemy_card": ene.hand}} /
|
||||
{{"msg": "cantRob", "data": [cur.name]}]}
|
||||
in: card number
|
||||
out:
|
||||
ene: {"action": "toBeRobbed"} / 無(不能防禦時)
|
||||
ene: {"action": "toBeRobbed"} / 無(不能防禦)
|
||||
in: "8" / "0"
|
||||
out:
|
||||
cur: {"msg": "defended", "data": [ene.name]} /
|
||||
cur: {"msg": "awared", "data": [cur.name, ene.name, "搶奪"]} /
|
||||
{"msg": "robbed", "data": [ene.name, card]}
|
||||
ene: 同上
|
||||
ene: 無 / {"msg": "cantRob", "data": [ene.name]}
|
||||
ene: 無 / {{"msg": "cantRob", "data": [cur.name]}]}
|
||||
6. surprise
|
||||
in: "6"
|
||||
out:
|
||||
cur:
|
||||
ene: {"action": "toDefend", "value": {"damage": cur.damage}} / 無(不能防禦)
|
||||
cur: {"msg": "surprise", "data": [cur.name]}
|
||||
ene: 同cur, {"action": "toDefend", "value": {"damage": cur.damage, "type": "suprise"}} /
|
||||
同cur(不能防禦)
|
||||
in: "2" / "8" / "14" / "0"
|
||||
out:
|
||||
cur: {"msg": "defended", "data": [ene.name]} /
|
||||
{"msg": "counteredSur", "data": [ene.name]} /
|
||||
{"msg": "awared", "data": [ene.name, "奇襲"]} /
|
||||
{"msg": "awared", "data": [cur.name, ene.name, "奇襲"]} /
|
||||
{"msg": "surprised", "data": [ene.name, cur.damage]}
|
||||
ene: 同上
|
||||
7. trade
|
||||
in: "7"
|
||||
out:
|
||||
cur: {"msg": "trade", "data": [cur.name, ene.name], "action": "toTrade"}
|
||||
cur: {"msg": "trade", "data": [cur.name, ene.name]},
|
||||
{"action": "toTrade", "value": ["hand": cur.hand]}
|
||||
in: card number
|
||||
out:
|
||||
cur: {"msg": "tradeChoose", "data": [cur.name, card number]}
|
||||
ene: {"action": "toTrade"}
|
||||
ene: 同cur, {"action": "toTrade"}
|
||||
ene: {"msg": "trade", "data": [cur.name, ene.name]}
|
||||
8. aware //此處指主動使用
|
||||
in: "8"
|
||||
@ -144,8 +149,8 @@ enter_room: room number / "n" // "n" to create a random room and enter it
|
||||
9. plan
|
||||
in: "9"
|
||||
out:
|
||||
cur: {"msg": "plan", "data": [cur.name],
|
||||
"action": "toAdd", "value": {"cards": list}}
|
||||
cur: {"msg": "plan", "data": [cur.name]},
|
||||
{"action": "toAdd", "value": {"cards": list}}
|
||||
in: card number
|
||||
ene: {"msg": "plan", "data": [cur.name]}
|
||||
10. bless
|
||||
@ -156,13 +161,14 @@ enter_room: room number / "n" // "n" to create a random room and enter it
|
||||
11. sweep
|
||||
in: "11"
|
||||
out:
|
||||
cur:
|
||||
ene: {"action": "toDefend", "value": {"damage": cur.damage}} / 無(不能防禦)
|
||||
cur: {"msg": "sweep", "data": [cur.name, ene.name, cur.damage]}
|
||||
ene: 同cur, {"action": "toDefend", "value": {"damage": cur.damage, "type": "sweep"}} /
|
||||
無(不能防禦)
|
||||
in: "2" / "8" / "14" / "0"
|
||||
out:
|
||||
cur: {"msg": "defended", "data": [ene.name]} /
|
||||
{"msg": "countered", "data": [ene.name]} /
|
||||
{"msg": "awared", "data": [ene.name, "掃射"]} /
|
||||
{"msg": "awared", "data": [cur.name, ene.name, "掃射"]} /
|
||||
{"msg": "damaged", "data": [ene.name, cur.damage]}
|
||||
ene: 同上
|
||||
12. poison
|
||||
|
Loading…
x
Reference in New Issue
Block a user