ElegyOfDisaster/room.py

56 lines
1.5 KiB
Python

import game
import random
class Room:
CONNECTED = 0
MATCHING = 1
PLAYING = 2
WAITING = -1
def __init__(self, room, players=[]):
self.room = room
self.players = players
def __repr__(self):
return "ROOM {}, {} player(s)".format(str(self.room), len(self.players))
def __iter__(self):
return iter(self.players)
def player_add(self, player):
if self.count() >= 2:
return
self.players.append(player)
def player_delete(self, player):
try:
self.players.remove(player)
except:
pass
def count(self):
return len(self.players)
async def start(self):
p1, p2 = self.players[0].player, self.players[1].player
first = random.choice([p1, p2])
print(first, p1, p2)
first.playing = True # so the first one will be random
await sendTo(first.name + "先攻", *self.players)
print(first.name,"先攻")
print() # change line
for _ in range(3): # 初始手牌*3
game.draw(p1)
game.draw(p2)
while p1.life > 0 and p2.life > 0:
await game.turn(self.players[0], self.players[1])
if p1.life <= 0:
print("{} 獲勝".format(p2.name))
elif p2.life <= 0:
print("{} 獲勝".format(p1.name))
async def sendTo(message, *ws_list):
for ws in ws_list:
await ws.send(message)