56 lines
1.5 KiB
Python
56 lines
1.5 KiB
Python
import game
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import random
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class Room:
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CONNECTED = 0
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MATCHING = 1
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PLAYING = 2
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WAITING = -1
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def __init__(self, room, players=[]):
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self.room = room
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self.players = players
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def __repr__(self):
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return "ROOM {}, {} player(s)".format(str(self.room), len(self.players))
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def __iter__(self):
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return iter(self.players)
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def player_add(self, player):
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if self.count() >= 2:
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return
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self.players.append(player)
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def player_delete(self, player):
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try:
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self.players.remove(player)
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except:
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pass
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def count(self):
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return len(self.players)
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async def start(self):
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p1, p2 = self.players[0].player, self.players[1].player
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first = random.choice([p1, p2])
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print(first, p1, p2)
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first.playing = True # so the first one will be random
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await sendTo(first.name + "先攻", *self.players)
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print(first.name,"先攻")
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print() # change line
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for _ in range(3): # 初始手牌*3
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game.draw(p1)
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game.draw(p2)
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while p1.life > 0 and p2.life > 0:
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await game.turn(self.players[0], self.players[1])
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if p1.life <= 0:
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print("{} 獲勝".format(p2.name))
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elif p2.life <= 0:
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print("{} 獲勝".format(p1.name))
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async def sendTo(message, *ws_list):
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for ws in ws_list:
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await ws.send(message)
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