ElegyOfDisaster/card.py

239 lines
8.8 KiB
Python

import random
import game
cards = dict()
card_name = ["1.攻擊","2.防禦","3.治癒","4.補給","5.強奪","6.奇襲","7.交易","8.洞悉","9.妙策","10.掃射","11.加護","12.劇毒","13.詛咒","14.反制","15.狂亂","16.逆轉"]
unattackable = ['2','8','14','17','18']
unrobable = ['8','17','18']
for i in range(len(card_name)):
cards[str(i+1)] = card_name[i] # initialize cards
# create default deck
# 攻擊*15 防禦*15 治癒*15 補給*10 強奪*10 奇襲*10 交易*10 洞悉*5 妙策*5 掃射*5 加護*5 劇毒*2 詛咒*2 反制*2 狂亂*2 逆轉*2
default_deck = ['1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '1', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '2', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '3', '4', '4', '4', '4', '4', '4', '4', '4', '4', '4', '5', '5', '5', '5', '5', '5', '5', '5', '5', '5', '6', '6', '6', '6', '6', '6', '6', '6', '6', '6', '7', '7', '7', '7', '7', '7', '7', '7', '7', '7', '8', '8', '8', '8', '8', '9', '9', '9', '9', '9', '10', '10', '10', '10', '10', '11', '11', '11', '11', '11', '12', '12', '13', '13', '14', '14', '15', '15', '16', '16']
random.shuffle(default_deck) # wash
# card functions
# cur:current player
# ene:enemy
def attack(cur,ene):
cur.attacking = True
cur.damage = 2 # 給反制判斷的
print("{} 攻擊 {}".format(cur.name,ene.name))
if ene.defence():
game.display(ene) # 顯示手牌
while True:
choice = input("請問要防禦嗎? 不使用請輸入0 ")
if choice in ene.hand:
if choice in unattackable:
skills[choice](cur,ene)
ene.remove_card(choice)
break
elif choice == "0":
print("{} 受到{}點傷害".format(ene.name,cur.damage))
ene.life -= cur.damage
break
else:
print("{} 受到{}點傷害".format(ene.name,cur.damage))
ene.life -= cur.damage
cur.attacking = False
cur.damage = 0 # reset
def defend(cur,ene):
if cur.attacking or cur.surprise:
print("{} 防禦成功".format(ene.name))
else:
print("{} 沒什麼可以防禦的,回復一點生命".format(cur.name))
cur.life += 1
def heal(cur,ene):
print("{} 回復兩點生命".format(cur.name))
cur.life += 2
def supply(cur,ene):
print("{} 增加兩張手牌".format(cur.name))
for _ in range(2):
game.draw(cur)
def rob(cur,ene):
cur.robbing = True
print("{} 正在對 {} 行搶".format(cur.name,ene.name))
if ene.keep():
game.display(ene) # 顯示手牌
while True:
choice = input("請問要防禦嗎? 不使用請輸入0 ")
if choice in ene.hand:
if choice in unrobable:
skills[choice](cur,ene)
ene.remove_card(choice)
break
elif choice == "0":
break
else:
if len(ene.hand) == 0:
print("可惜,{} 有夠窮,沒東西能搶".format(ene.name))
else:
game.display(ene)
while True:
swag = input("{} 要搶哪張? ".format(cur.name))
if swag in ene.hand:
ene.robbed(swag)
cur.add_card(swag)
break
cur.robbing = False
def surprise(cur,ene):
cur.surprise = True
cur.damage = 1 # 給反制判斷
print("{} 發動奇襲".format(cur.name))
if ene.defence():
game.display(ene) # 顯示手牌
while True:
choice = input("請問要防禦嗎? 不使用請輸入0 ")
if choice in ene.hand:
if choice in unattackable:
skills[choice](cur,ene)
ene.remove_card(choice)
break
elif choice == "0":
print("{} 受到{}點傷害,而且掉了一張手牌".format(ene.name,cur.damage))
ene.life -= cur.damage
drop = random.choice(ene.hand)
ene.remove_card(drop)
break
else:
print("{} 受到{}點傷害,而且掉了一張手牌".format(ene.name,cur.damage))
ene.life -= cur.damage
drop = random.choice(ene.hand)
ene.remove_card(drop)
cur.surprise = False
cur.damage = 0 # reset
def trade(cur,ene):
print("{} 想與 {} 進行交易".format(cur.name,ene.name))
cur.remove_card("7") # you can't trade the using card "trade"
game.display(cur) # 顯示手牌
while True:
choice = input("選擇一張手牌以交換 ")
if choice in cur.hand:
cur_item = choice
print("{} 選擇了 {}".format(cur.name,cards[choice]))
break
game.display(ene) # 顯示手牌
while True:
choice = input("選擇一張手牌以交換 ")
if choice in ene.hand:
ene_item = choice
print(ene.name,"choose",cards[choice])
break
# current player part
cur.hand.remove(cur_item)
cur.display.remove(cards[cur_item])
cur.hand.append(ene_item)
cur.display.append(cards[ene_item])
# enemy part
ene.hand.remove(ene_item)
ene.display.remove(cards[ene_item])
ene.hand.append(cur_item)
ene.display.append(cards[cur_item])
cur.add_card("7") # add back the card. game system will remove this card right away
def aware(cur,ene):
if cur.attacking:
print("{} 洞悉了 {} 的攻擊,並抽取了一張手牌".format(ene.name,cur.name))
game.draw(ene)
elif cur.robbing:
print("{} 洞悉了 {} 的強奪,並抽取了一張手牌".format(ene.name,cur.name))
game.draw(ene)
elif cur.surprise:
print("{} 洞悉了 {} 的奇襲,並抽取了一張手牌".format(ene.name,cur.name))
game.draw(ene)
else:
for _ in range(3):
print("{} 增加三張手牌".format(cur.name))
game.draw(cur)
def plan(cur,ene):
print("{} 有個妙策".format(cur.name))
options = random.sample(cur.deck,3)
o_name = [] # names of cards in options
for id in options:
o_name.append(cards[id])
print(o_name)
while True:
choice = input("選擇一張卡加入手牌 ")
if choice in options:
cur.add_card(choice)
break
def sweep(cur,ene):
cur.attacking = True
cur.damage = random.randint(0,5)
print("{}{} 進行掃射,威力是 {}".format(cur.name,ene.name,cur.damage))
if ene.defence():
game.display(ene) # 顯示手牌
while True:
choice = input("請問要防禦嗎? 不使用請輸入0 ")
if choice in ene.hand:
if choice in unattackable:
skills[choice](cur,ene)
ene.remove_card(choice)
break
elif choice == "0":
print("{} 受到{}點傷害".format(ene.name,cur.damage))
ene.life -= cur.damage
break
else:
print("{} 受到{}點傷害".format(ene.name,cur.damage))
ene.life -= cur.damage
cur.attacking = False
cur.damage = 0 # reset
def bless(cur,ene):
print("{} 獲得加護,身上的毒素一掃而空,並回復三點生命,還抽取了兩張手牌".format(cur.name))
cur.poison = 0 # 解毒
cur.life += 3
for _ in range(2):
game.draw(cur)
def poison(cur,ene):
if ene.poison != 0:
s = ""
else:
s = ""
print("{} 在食物下毒,{} {}中毒了".format(cur.name,ene.name, s))
ene.poison += 1
def curse(cur,ene):
print("{} 詛咒了 {},使其損失四點生命,並掉了一張手牌".format(cur.name,ene.name))
ene.life -= 4
drop = random.choice(ene.hand)
ene.remove_card(drop)
def counter(cur,ene):
if cur.attacking:
print("{} 反制了 {} 的攻擊,反彈了{}點傷害".format(ene.name,cur.name,cur.damage))
cur.life -= cur.damage
elif cur.surprise:
print("{} 反制了 {} 的奇襲,反彈了{}點傷害,並使其掉了一張手牌".format(ene.name,cur.name,cur.damage))
cur -= cur.damage
drop = random.choice(cur.hand)
cur.remove_card(drop)
else:
print("{} 反制了敵手,使 {} 生命值減半了!".format(cur.name,ene.name))
ene.life = ene.life//2
def chaos(cur,ene):
print("{} 進入狂亂模式,回復三點生命,並對 {} 造成三點傷害".format(cur.name,ene.name))
cur.life += 3
ene.life -= 3
def reverse(cur,ene):
print("{} 一口氣逆轉了情勢".format(cur.name))
cur.life,ene.life = ene.life,cur.life
skills = dict()
skill_name = [attack,defend,heal,supply,rob,surprise,trade,aware,plan,sweep,bless,poison,curse,counter,chaos,reverse]
for i in range(len(skill_name)):
skills[str(i+1)] = skill_name[i]