ElegyOfDisaster/game.py
2018-05-17 23:21:59 +08:00

110 lines
3.3 KiB
Python

import random
import card
from room import sendTo
from json import dumps
class Player:
def __init__(self,name,deck):
self.name = name
self.deck = deck[:] # to pass by value instead of by reference
self.hand = []
self.display = [] # names of cards in hand
self.life = 20
self.poison = 0
self.damage = 0 # 因為反制要拿來判斷掃射
self.playing = False
self.attacking = False
self.robbing = False
self.surprise = False # 又是因為反制要判斷奇襲
self.turn = 0
def poison_check(self):
if self.poison != 0:
self.life -= self.poison
return True
else:
return False
def add_card(self,id):
self.hand.append(id)
self.display.append(card.cards[id])
self.deck.remove(id)
def remove_card(self,id):
self.hand.remove(id)
self.display.remove(card.cards[id])
self.deck.append(id)
def robbed(self,id): # be robbed
self.hand.remove(id)
self.display.remove(card.cards[id])
def defence(self): # to decide if player is able to defend or not
for c in self.hand:
if c in card.unattackable:
return True
return False
def keep(self): # to decide if player is able to be robbed or not
for c in self.hand:
if c in card.unrobable:
return True
return False
def surrender(self):
self.life = 0
# game functions
def health(p1,p2):
return "{} 的生命: {}\n{} 的生命: {}".format(p1.name,p1.life, p2.name, p2.life)
def display(player):
return "這是 {} 的手牌\n{}".format(player.name, player.display)
def draw(player): # 抽卡
if len(player.deck) == 0:
player.life = -99999999 # 牌抽乾了就讓他死
return dumps({"msg": "noCard", "data": [player.name]})
new = random.choice(player.deck)
player.add_card(new)
return dumps({"msg": "draw", "data": [player.name, new]})
# turn control
# cur:current player
# ene:enemy
async def turn(wsp1,wsp2):
p1, p2 = wsp1.player, wsp2.player
wscur, wsene = (wsp1, wsp2) if p1.playing == True else (wsp2, wsp1)
cur, ene = wscur.player, wsene.player
cur.turn += 1
await wscur.send("{} 的第{}回合".format(cur.name,cur.turn))
if cur.poison_check():
await wscur.send("{} 受到了劇毒的侵蝕".format(cur.name))
await wscur.send("{} 損失{}點生命".format(cur.name,cur.poison))
if cur.life <= 0:
return
await sendTo(health(p1,p2), wsp1, wsp2)
await sendTo(draw(cur), wsp1, wsp2) # 抽卡
await sendTo(display(cur), wscur) # 顯示手牌
while True:
await sendTo("請問要使用手牌嗎? 若不使用請輸入0", wscur)
print("Wait receive")
choice = await wscur.recv()
print("Received")
if choice in cur.hand:
card.skills[choice](wscur, wsene)
cur.remove_card(choice)
break
elif choice == "0":
break
elif choice == "-1":
cur.surrender()
await sendTo("{}投降".format(cur.name), wsp1, wsp2)
break
del choice # prevent reading old data
p1.playing,p2.playing = p2.playing,p1.playing # switch!