179 lines
6.0 KiB
Python
179 lines
6.0 KiB
Python
import game, card
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import random
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from json import dumps, loads
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class Room:
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CONNECTED = 0
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MATCHING = 1
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PLAYING = 2
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WAITING = -1
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# Player Status Definition
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NOTHING = -1
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IN_TURN = 0
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ROBBED = 1
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DEFENCE = 2
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ROBBING = 3
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TRADE = 4
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PLAN = 5
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def __init__(self, room):
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self.room = room
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self.players = []
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def __len__(self):
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return len(self.players)
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def __repr__(self):
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return "ROOM {}, {} player(s)".format(str(self.room), len(self))
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def __iter__(self):
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return iter(self.players)
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def player_add(self, player):
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if len(self) >= 2:
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return
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self.players.append(player)
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def player_delete(self, player):
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try:
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self.players.remove(player)
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except:
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pass
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"""async def start(self):
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p1, p2 = self.players[0].player, self.players[1].player
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first = random.choice([p1, p2])
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print(first, p1, p2)
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first.playing = True # so the first one will be random
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await sendTo(first.name + "先攻", *self.players)
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print(first.name,"先攻")
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print() # change line
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for _ in range(3): # 初始手牌*3
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game.draw(p1)
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game.draw(p2)
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while p1.life > 0 and p2.life > 0:
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print("game.turn start")
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await game.turn(self.players[0], self.players[1])
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print("game.turn end")
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if p1.life <= 0:
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print("{} 獲勝".format(p2.name))
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elif p2.life <= 0:
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print("{} 獲勝".format(p1.name))"""
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def start(self): # initialize the game
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p1, p2 = self.players[0].player, self.players[1].player
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ws_list = self.players[:]
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firstws = ws_list.pop(random.randint(0, 1))
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#print(first, p1, p2)
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firstws.player.playing = True # so the first one will be random
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#await sendTo(first.player.name + "先攻", *self.players)
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print(firstws.player.name,"先攻")
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print() # change line
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for _ in range(3): # 初始手牌*3
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game.draw(p1)
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game.draw(p2)
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return firstws, ws_list[0] # it will be second player
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@staticmethod
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def start_turn(wscur, wsene):
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cur, ene = wscur.player, wsene.player
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message_to_send = []
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cur.playing, ene.playing = ene.playing, cur.playing
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cur.turn += 1
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message_to_send.append(( (wscur,), game.draw(cur)))
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message_to_send.append(( (wscur,),
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dumps({"player": {
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"turn": cur.turn, "hand": cur.hand, "deck_left": len(cur.deck),
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"life": cur.life
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}
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}
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)
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))
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message_to_send.append(( (wsene,),
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dumps({"enemy": {
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"turn": cur.turn, "deck_left": len(cur.deck),
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"life": cur.life # cur為當前回合之玩家,故此處仍為cur
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}
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}
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)
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))
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message_to_send.append(( (wsene,), dumps({"msg": "drawEne", "data": [cur.name]})))
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cur.status = Room.IN_TURN
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if cur.poison_check():
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message_to_send.append(( (wscur,wsene), "{} 受到了劇毒的侵蝕, 損失{}點生命".format(cur.name,cur.poison)))
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if cur.life <= 0:
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pass
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#await sendTo(health(p1,p2), wsp1, wsp2)
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#await sendTo(draw(cur), wsp1, wsp2) # 抽卡
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#message_to_send.append(( (wscur,), game.display(cur))) # 顯示手牌
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#message_to_send.append(( (wscur,), "請問要使用手牌嗎? 若不使用請輸入0"))
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return message_to_send
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def process(self, wscur, message): # cur is the person who send message to server
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start_next_turn_cards = ['2', '3', '4', '8', '11', '12', '13', '14', '15', '16']
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cur = wscur.player
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wsene = self.players[1] if wscur is self.players[0] else self.players[0]
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ene = wsene.player
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message_to_send = []
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choice = message
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if cur.status == self.IN_TURN:
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if choice in cur.hand:
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message_to_send.extend(card.skills[choice](wscur, wsene))
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if choice in start_next_turn_cards:
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cur.status = self.NOTHING
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message_to_send.extend(Room.start_turn(wsene, wscur))
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cur.remove_card(choice)
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elif choice == "0":
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cur.status = self.NOTHING
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message_to_send.extend(Room.start_turn(wsene, wscur))
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"""elif choice == "-1":
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cur.surrender()
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{}投降".format(cur.name)"""
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elif cur.status == self.ROBBING:
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pass
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elif cur.status == self.ROBBED:
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pass
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elif cur.status == self.DEFENCE: # cur是被攻擊方
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if choice in cur.hand:
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if choice in card.unattackable:
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message_to_send.extend(card.skills[choice](wscur,wsene))
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cur.remove_card(choice)
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elif choice == "0":
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message_to_send.append(( (wsene, wscur), "{} 受到{}點傷害".format(cur.name,ene.damage)))
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ene.life -= cur.damage
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else:
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message_to_send.append(( (wscur,wsene), "{} 受到{}點傷害".format(cur.name,ene.damage)))
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cur.life -= cur.damage
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ene.attacking = False
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ene.damage = 0 # reset
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message_to_send.extend(Room.start_turn(wscur, wsene))
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elif cur.status == self.TRADE:
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pass
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elif cur.status == self.PLAN:
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pass
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return message_to_send
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async def sendTo(message, *ws_list):
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for ws in ws_list:
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await ws.send(message)
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