Main game function modified, turn bug fixed
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10
Game.py
10
Game.py
@ -1,4 +1,5 @@
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import Player, Card
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from random import shuffle
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class Game:
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def __init__(self, first, second):
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@ -8,7 +9,6 @@ class Game:
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self.turn = 0
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def main(self):
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while self.first.hp > 0 and self.second.hp > 0:
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self.turn += 1
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# Poison Check
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if self.first.poison:
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print("{}因劇毒損失了{}".format(self.first.name, self.first.poison))
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@ -17,6 +17,7 @@ class Game:
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print("{}倒下ㄌ".format(self.first.name))
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break
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print("========Turn {} {}========".format(self.turn//2+1, "先攻" if self.turn%2 else "後攻"))
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self.turn += 1
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draw = self.first.draw()
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if not draw:
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print("{}抽到了死神 吧".format(self.first.name))
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@ -66,5 +67,8 @@ class Game:
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winner = self.second if self.first.hp <= 0 else self.first
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print("{}贏了".format(winner.name))
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game = Game(Player.Keieit(), Player.Rabbit())
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game.main()
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if __name__ == "__main__":
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players = [Player.Keieit(), Player.Rabbit()]
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shuffle(players)
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game = Game(*players)
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game.main()
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