class Card: ATK = 0 DEF = 1 OTHER = 2 SP_ATK = 3 SP_DEF = 4 SP_OTHER = 5 def __init__(self, cardtype): self.type = cardtype class ATKCard(Card): def __init__(self, id, name): super(ATKCard, self).__init__(Card.ATK) self.id = id self.name = name self.damage = 0 self.text = "" self.texts = [] def __repr__(self): #return str(self.id) + ". " + self.name + "(ATK)" return self.name + "(ATK)" def active(self, cur, ene): pass class DEFCard(Card): def __init__(self, id, name): super(DEFCard, self).__init__(Card.DEF) self.id = id self.name = name def __repr__(self): return self.name + "(DEF)" def passive(self): pass class OtherCard(Card): def __init__(self, id, name): super(OtherCard, self).__init__(Card.OTHER) self.id = id self.name = name def __repr__(self): return self.name + "(Other)" def active(self): pass # Abstract Class Definition class Attack(ATKCard): def __init__(self): super(Attack, self).__init__(1 ,"攻擊") self.damage = 2 self.text = "可悲垃圾{}打了{}2" def active(self, cur, ene): self.texts = [cur.name, ene.name] ene.inc_hp(0-self.damage) print(self.text.format(*self.texts)) class Defend(DEFCard): def __init__(self): super(Defend, self).__init__(2 ,"防禦") def passive(self, cur, ene, card): pass class Heal(OtherCard): def __init__(self): super(Heal, self).__init__(3 ,"治癒") def active(self, cur, ene): cur.inc_hp(2) class Supply(OtherCard): def __init__(self): super(Supply, self).__init__(4 ,"補給") def active(self, cur, ene): cur.draw(2) class Rob(ATKCard): def __init__(self): super(Rob, self).__init__(5 ,"搶奪") self.text = "{}從{}那搶走了{}" def active(self, cur, ene): self.texts = [cur.name, ene.name] card = ene.drop() if not card: print("SAD, {}沒東西可搶".format(ene.name)) return cur.get(card) self.texts.append(card) print(self.text.format(*self.texts)) class Suprise(ATKCard): def __init__(self): super(Suprise, self).__init__(6 ,"奇襲") self.damage = 1 self.text = "{}攻擊{}1,並使其掉落了一張{}" def active(self, cur, ene): card = ene.drop() self.texts = [cur.name, ene.name] if not card: self.text = "{}攻擊{}1" else: self.texts.append(card) ene.inc_hp(0-self.damage) print(self.text.format(*self.texts)) class Aware(DEFCard): def __init__(self): super(Aware, self).__init__(8 ,"傷心") def passive(self, cur, ene, card): cur.draw(1) print("好氣喔還抽了張卡片") class Plan(OtherCard): def __init__(self): super(Plan, self).__init__(9 ,"妙策") def active(self, cur, ene): from random import sample from DeckGen import DeckGen l = DeckGen(sample(cur.deck, 3)) for i, card in enumerate(l): print(i, ": ", card, sep="") while 1: try: choose = int(input()) cur.get(l[choose]) print("{}獲得{}".format(cur.name, l[choose])) cur.deck.remove(l[choose].id) break except: pass class Sweep(ATKCard): def __init__(self): super(Sweep, self).__init__(10 ,"掃射的啦") self.damage = 0 self.text = "可悲垃圾{}打了{}{}" def active(self, cur, ene): from random import randint self.damage = randint(0, 5) self.texts = [cur.name, ene.name, self.damage] ene.inc_hp(0-self.damage) print(self.text.format(*self.texts)) class Bless(OtherCard): def __init__(self): super(Bless, self).__init__(11 ,"加護") def active(self, cur, ene): cur.inc_hp(3) cur.poison = 0 class Poison(OtherCard): def __init__(self): super(Poison, self).__init__(12 ,"毒死你") def active(self, cur, ene): ene.poison += 1 print("毒死你生效ㄌ") class Counter(DEFCard): def __init__(self): super(Counter, self).__init__(14 ,"反打一波") def passive(self, cur, ene, card): print("反彈了傷害和效果:") """if isinstance(card, Rob): pass elif isinstance(card, Suprise): pass elif isinstance(card, Frenzy): cur.inc_hp(3) ene.inc_hp(-3) else: ene.inc_hp(0-card.damage)""" card.active(cur, ene) class Frenzy(ATKCard): def __init__(self): super(Frenzy, self).__init__(15, "星爆氣流斬") self.damage = 3 self.text = "可悲垃圾{}打了{}3,並回復了3" def active(self, cur, ene): self.texts = [cur.name, ene.name] ene.inc_hp(0-self.damage) cur.inc_hp(3) print(self.text.format(*self.texts)) """ v 1 攻擊 對敵方造成兩點傷害 攻擊類卡片 v 2 防禦 抵擋攻擊類卡片 防禦類卡片 v 3 治癒 回復兩點生命 v 4 補給 抽取兩張手牌 v 5 強奪 從敵方手牌中隨機一張加入自己的手牌 攻擊類卡片 v 6 奇襲 對敵方造成一點傷害,並使其隨機損失一張手牌 攻擊類卡片 v 8 洞悉 抵擋攻擊類卡片,並抽取一張(2?)手牌、抵擋強奪的效果 防禦類卡片 x 9 妙策 從牌庫中隨機挑出三張卡片,選擇一張加入手牌 v 10 掃射 對敵方造成零~五點傷害 攻擊類卡片 v 11 加護 回復三點生命,並解除中毒 v 12 劇毒 使敵方中毒:每個回合,玩家會損失一點生命 v 14 反制 抵擋攻擊類卡片,並反彈其傷害和效果 防禦類卡片 v 15 狂亂 回復三點生命,並對敵方造成三點傷害 攻擊類卡片 """