New.EoD/Card.py
2018-08-26 19:07:59 +08:00

110 lines
3.2 KiB
Python

class Card:
ATK = 0
DEF = 1
OTHER = 2
SP_ATK = 3
SP_DEF = 4
SP_OTHER = 5
def __init__(self, cardtype):
self.type = cardtype
class ATKCard(Card):
def __init__(self, id, name):
super(ATKCard, self).__init__(Card.ATK)
self.id = id
self.name = name
self.damage = 0
self.text = ""
self.texts = []
def __repr__(self):
#return str(self.id) + ". " + self.name + "(ATK)"
return self.name + "(ATK)"
def active(self, cur, ene):
pass
class DEFCard(Card):
def __init__(self, id, name):
super(DEFCard, self).__init__(Card.DEF)
self.id = id
self.name = name
def __repr__(self):
return self.name + "(DEF)"
def passive(self):
pass
class OtherCard(Card):
def __init__(self, id, name):
super(OtherCard, self).__init__(Card.OTHER)
self.id = id
self.name = name
def __repr__(self):
return self.name + "(Other)"
def active(self):
pass
# Abstract Class Definition
class Attack(ATKCard):
def __init__(self):
super(Attack, self).__init__(1 ,"攻擊")
self.damage = 2
self.text = "可悲垃圾{}打了{}2"
def active(self, cur, ene):
self.texts = [cur.name, ene.name]
ene.inc_hp(0-self.damage)
print(self.text.format(*self.texts))
class Defend(DEFCard):
def __init__(self):
super(Defend, self).__init__(2 ,"防禦")
def passive(self):
print("防禦成功~")
class Heal(OtherCard):
def __init__(self):
super(Heal, self).__init__(3 ,"治癒")
def active(self, cur, ene):
cur.inc_hp(2)
class Supply(OtherCard):
def __init__(self):
super(Supply, self).__init__(4 ,"補給")
def active(self, cur, ene):
cur.draw(2)
class Rob(ATKCard):
def __init__(self):
super(Rob, self).__init__(5 ,"搶奪")
self.text = "{}{}那搶走了{}"
def active(self, cur, ene):
self.texts = [cur.name, ene.name]
card = ene.drop()
cur.get(card)
self.texts.append(card)
print(self.text.format(*self.texts))
class Bless(OtherCard):
def __init__(self):
super(Bless, self).__init__(11 ,"加護")
def active(self, cur, ene):
cur.inc_hp(3)
cur.poison = 0
"""
v 1 攻擊 對敵方造成兩點傷害 攻擊類卡片
x 2 防禦 抵擋攻擊類卡片 防禦類卡片
v 3 治癒 回復兩點生命
v 4 補給 抽取兩張手牌
x 5 強奪 從敵方手牌中選擇一張加入自己的手牌 攻擊類卡片
x 6 奇襲 對敵方造成一點傷害,並使其隨機損失一張手牌 攻擊類卡片
x 8 洞悉 抵擋攻擊類卡片,並抽取一張手牌、抵擋強奪的效果 防禦類卡片
x 9 妙策 從牌庫中隨機挑出三張卡片,選擇一張加入手牌
v 10 掃射 對敵方造成零~五點傷害 攻擊類卡片
v 11 加護 回復三點生命,並解除中毒
v 12 劇毒 使敵方中毒:每個回合,玩家會損失一點生命
x 14 反制 抵擋攻擊類卡片,並反彈其傷害和效果 防禦類卡片
x 15 狂亂 回復三點生命,並對敵方造成三點傷害 攻擊類卡片
"""