New.EoD/Player.py

81 lines
2.6 KiB
Python

from Data import *
from DeckGen import CardGen
from Card import DEFCard, SPATKCard, SPDEFCard, Rabbit1, Rabbit3
from random import choice, shuffle
class Player:
def __init__(self, name, deck, hp):
self.hp = hp
self.name = name
self.deck = deck[:]
shuffle(self.deck)
self.hand = []
self.poison = 0
self.guard = 0
self.boost = 0
def __repr__(self):
return self.name + "(HP: " + str(self.hp) + ", 手牌: " + str(len(self.hand)) + ", 牌庫: " + str(len(self.deck)) + ")"
def draw(self, num=1):
if not self.deck:
return False
for _ in range(num):
self.hand.append(CardGen(self.deck.pop(0)))
return self.hand[-1]
def inc_hp(self, hp):
if self.guard > 0 and hp < 0:
print("{}{}回合內不會受到傷害".format(self.name, self.guard))
return True
else:
self.hp += hp
def get(self, card):
self.hand.append(card)
def drop(self, num=1):
if not self.hand:
return False
if num == 1:
card = choice(self.hand)
self.hand.remove(card)
return card
else:
l = []
for _ in range(num):
card = choice(self.hand)
l.append(card)
self.hand.remove(card)
if not self.hand:
break
return l
def defend(self, use_card, ene):
print("對手使用了{}".format(use_card))
def_cards = []
if isinstance(use_card, SPATKCard):
if not isinstance(use_card, (Rabbit1, Rabbit3)):
def_cards = list(filter(lambda x: True if isinstance(x, SPDEFCard) else False, self.hand))
else:
def_cards = list(filter(lambda x: True if isinstance(x, DEFCard) else False, self.hand))
if not def_cards:
return False
for i, card in enumerate(def_cards):
print(i, ": ", card, sep="")
try:
use = input()
card = def_cards[int(use)]
card.passive(self, ene, use_card)
self.hand.remove(card)
return True
except Exception as e:
#template = "An exception of type {0} occurred. Arguments:\n{1!r}"
#message = template.format(type(e).__name__, e.args)
#print(message)
return False
class Keieit(Player):
def __init__(self):
super(Keieit, self).__init__("圭月", Deck[0], HP[0])
self.guard = 0
class Rabbit(Player):
def __init__(self):
super(Rabbit, self).__init__("小兔", Deck[1], HP[1])