Fixed misspelling #1

Merged
secminhr merged 1 commits from :master into master 2018-08-28 18:02:37 +08:00

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@ -3,13 +3,13 @@ class GameLoop(private val first: Character,
val complition: (Character, Character) -> Unit) {
fun init() {
//enemy must be initialize first since the Card initiate needs them
//enemy must be initialized first since the Card initiate needs them
first.enemy = second
second.enemy = first
first.endGameAsLoser = { //first's deck is dry
first.endGameAsLoser = { //first's deck is empty
complition(second, first)
}
second.endGameAsLoser = { //second's deck is dry
second.endGameAsLoser = { //second's deck is empty
complition(first, second)
}
first.drawFromDeck(3)