Convert tabs to spaces

This commit is contained in:
Samuel Huang
2021-11-26 18:22:42 +08:00
parent c2c8ec302e
commit 3e71036abc
6 changed files with 649 additions and 649 deletions

View File

@@ -4,7 +4,7 @@ module KeyboardCtrl#(
output reg [7:0] key_in,
output reg is_extend,
output reg is_break,
output reg valid,
output reg valid,
output err,
inout PS2_DATA,
inout PS2_CLK,
@@ -16,17 +16,17 @@ module KeyboardCtrl#(
//////////////////////////////////////////////////////////
parameter RESET = 3'd0;
parameter SEND_CMD = 3'd1;
parameter WAIT_ACK = 3'd2;
parameter SEND_CMD = 3'd1;
parameter WAIT_ACK = 3'd2;
parameter WAIT_KEYIN = 3'd3;
parameter GET_BREAK = 3'd4;
parameter GET_EXTEND = 3'd5;
parameter RESET_WAIT_BAT = 3'd6;
parameter GET_BREAK = 3'd4;
parameter GET_EXTEND = 3'd5;
parameter RESET_WAIT_BAT = 3'd6;
parameter CMD_RESET = 8'hFF;
parameter CMD_SET_STATUS_LEDS = 8'hED;
parameter RSP_ACK = 8'hFA;
parameter RSP_BAT_PASS = 8'hAA;
parameter RSP_ACK = 8'hFA;
parameter RSP_BAT_PASS = 8'hAA;
parameter BREAK_CODE = 8'hF0;
parameter EXTEND_CODE = 8'hE0;
@@ -35,138 +35,138 @@ module KeyboardCtrl#(
parameter SCR_LOCK = 8'h7E;
wire [7:0] rx_data;
wire rx_valid;
wire busy;
reg [7:0] tx_data;
reg tx_valid;
reg [2:0] state;
reg [2:0] lock_status;
always @ (posedge clk, posedge rst)
if(rst)
key_in <= 0;
else if(rx_valid)
key_in <= rx_data;
else
key_in <= key_in;
always @ (posedge clk, posedge rst)begin
if(rst)begin
state <= RESET;
wire rx_valid;
wire busy;
reg [7:0] tx_data;
reg tx_valid;
reg [2:0] state;
reg [2:0] lock_status;
always @ (posedge clk, posedge rst)
if(rst)
key_in <= 0;
else if(rx_valid)
key_in <= rx_data;
else
key_in <= key_in;
always @ (posedge clk, posedge rst)begin
if(rst)begin
state <= RESET;
is_extend <= 1'b0;
is_break <= 1'b1;
valid <= 1'b0;
lock_status <= 3'b0;
tx_data <= 8'h00;
tx_valid <= 1'b0;
end else begin
is_extend <= 1'b0;
is_break <= 1'b0;
valid <= 1'b0;
lock_status <= lock_status;
tx_data <= tx_data;
tx_valid <= 1'b0;
case(state)
RESET:begin
is_extend <= 1'b0;
valid <= 1'b0;
lock_status <= 3'b0;
tx_data <= 8'h00;
tx_valid <= 1'b0;
end else begin
is_extend <= 1'b0;
is_break <= 1'b0;
valid <= 1'b0;
lock_status <= lock_status;
tx_data <= tx_data;
tx_valid <= 1'b0;
case(state)
RESET:begin
is_extend <= 1'b0;
is_break <= 1'b1;
valid <= 1'b0;
lock_status <= 3'b0;
tx_data <= CMD_RESET;
tx_valid <= 1'b0;
state <= SEND_CMD;
end
SEND_CMD:begin
if(busy == 1'b0)begin
tx_valid <= 1'b1;
state <= WAIT_ACK;
end else begin
tx_valid <= 1'b0;
state <= SEND_CMD;
end
end
WAIT_ACK:begin
if(rx_valid == 1'b1)begin
if(rx_data == RSP_ACK && tx_data == CMD_RESET)begin
state <= RESET_WAIT_BAT;
end else if(rx_data == RSP_ACK && tx_data == CMD_SET_STATUS_LEDS)begin
tx_data <= {5'b00000, lock_status};
state <= SEND_CMD;
end else begin
state <= WAIT_KEYIN;
end
end else if(err == 1'b1)begin
state <= RESET;
end else begin
state <= WAIT_ACK;
end
end
WAIT_KEYIN:begin
if(rx_valid == 1'b1 && rx_data == BREAK_CODE)begin
state <= GET_BREAK;
end else if(rx_valid == 1'b1 && rx_data == EXTEND_CODE)begin
state <= GET_EXTEND;
end else if(rx_valid == 1'b1)begin
state <= WAIT_KEYIN;
valid <= 1'b1;
end else if(err == 1'b1)begin
state <= RESET;
end else begin
state <= WAIT_KEYIN;
end
end
GET_BREAK:begin
is_extend <= is_extend;
if(rx_valid == 1'b1)begin
state <= WAIT_KEYIN;
valid <= 1'b0;
lock_status <= 3'b0;
tx_data <= CMD_RESET;
tx_valid <= 1'b0;
state <= SEND_CMD;
end
SEND_CMD:begin
if(busy == 1'b0)begin
tx_valid <= 1'b1;
state <= WAIT_ACK;
end else begin
tx_valid <= 1'b0;
state <= SEND_CMD;
end
end
WAIT_ACK:begin
if(rx_valid == 1'b1)begin
if(rx_data == RSP_ACK && tx_data == CMD_RESET)begin
state <= RESET_WAIT_BAT;
end else if(rx_data == RSP_ACK && tx_data == CMD_SET_STATUS_LEDS)begin
tx_data <= {5'b00000, lock_status};
state <= SEND_CMD;
end else begin
state <= WAIT_KEYIN;
end
end else if(err == 1'b1)begin
state <= RESET;
end else begin
state <= WAIT_ACK;
end
end
WAIT_KEYIN:begin
if(rx_valid == 1'b1 && rx_data == BREAK_CODE)begin
state <= GET_BREAK;
end else if(rx_valid == 1'b1 && rx_data == EXTEND_CODE)begin
state <= GET_EXTEND;
end else if(rx_valid == 1'b1)begin
state <= WAIT_KEYIN;
valid <= 1'b1;
is_break <= 1'b1;
end else if(err == 1'b1)begin
state <= RESET;
end else begin
state <= GET_BREAK;
end
end
GET_EXTEND:begin
if(rx_valid == 1'b1 && rx_data == BREAK_CODE)begin
state <= GET_BREAK;
is_extend <= 1'b1;
end else if(rx_valid == 1'b1)begin
state <= WAIT_KEYIN;
end else if(err == 1'b1)begin
state <= RESET;
end else begin
state <= WAIT_KEYIN;
end
end
GET_BREAK:begin
is_extend <= is_extend;
if(rx_valid == 1'b1)begin
state <= WAIT_KEYIN;
valid <= 1'b1;
is_extend <= 1'b1;
end else if(err == 1'b1)begin
state <= RESET;
end else begin
state <= GET_EXTEND;
end
end
RESET_WAIT_BAT:begin
if(rx_valid == 1'b1 && rx_data == RSP_BAT_PASS)begin
state <= WAIT_KEYIN;
end else if(rx_valid == 1'b1)begin
state <= RESET;
end else if(err == 1'b1)begin
state <= RESET;
end else begin
state <= RESET_WAIT_BAT;
end
end
default:begin
state <= RESET;
valid <= 1'b0;
end
endcase
end
end
is_break <= 1'b1;
end else if(err == 1'b1)begin
state <= RESET;
end else begin
state <= GET_BREAK;
end
end
GET_EXTEND:begin
if(rx_valid == 1'b1 && rx_data == BREAK_CODE)begin
state <= GET_BREAK;
is_extend <= 1'b1;
end else if(rx_valid == 1'b1)begin
state <= WAIT_KEYIN;
valid <= 1'b1;
is_extend <= 1'b1;
end else if(err == 1'b1)begin
state <= RESET;
end else begin
state <= GET_EXTEND;
end
end
RESET_WAIT_BAT:begin
if(rx_valid == 1'b1 && rx_data == RSP_BAT_PASS)begin
state <= WAIT_KEYIN;
end else if(rx_valid == 1'b1)begin
state <= RESET;
end else if(err == 1'b1)begin
state <= RESET;
end else begin
state <= RESET_WAIT_BAT;
end
end
default:begin
state <= RESET;
valid <= 1'b0;
end
endcase
end
end
Ps2Interface #(
.SYSCLK_FREQUENCY_HZ(SYSCLK_FREQUENCY_HZ)
) Ps2Interface_i(

View File

@@ -268,7 +268,7 @@ module Ps2Interface#(
.I(ps2_clk_out),
.T(~ps2_clk_en)
);
IOBUF IOBUF_inst_1(
.O(ps2_data_in),
.IO(ps2_data),
@@ -281,15 +281,15 @@ module Ps2Interface#(
always @ (posedge clk, posedge rst)begin
if(rst)begin
rx_data <= 0;
rx_valid <= 1'b0;
end else if(rx_finish==1'b1)begin // set read signal for the client to know
rx_data <= frame[8:1]; // a new byte was received and is available on rx_data
rx_valid <= 1'b1;
end else begin
rx_data <= rx_data;
rx_valid <= 1'b0;
end
rx_data <= 0;
rx_valid <= 1'b0;
end else if(rx_finish==1'b1)begin // set read signal for the client to know
rx_data <= frame[8:1]; // a new byte was received and is available on rx_data
rx_valid <= 1'b1;
end else begin
rx_data <= rx_data;
rx_valid <= 1'b0;
end
end
assign rx_parity = parity_table[frame[8:1]];
@@ -297,266 +297,266 @@ module Ps2Interface#(
always @ (posedge clk, posedge rst)begin
if(rst)
frame <= 0;
else if(tx_valid==1'b1 && state==IDLE) begin
frame[0] <= 1'b0; //start bit
frame[8:1] <= tx_data; //data
frame[9] <= tx_parity; //parity bit
frame[10] <= 1'b1; //stop bit
end else if(state==RX_NEG_EDGE || state==TX_CLK_LOW)
frame <= {ps2_data_s, frame[10:1]};
else
frame <= frame;
frame <= 0;
else if(tx_valid==1'b1 && state==IDLE) begin
frame[0] <= 1'b0; //start bit
frame[8:1] <= tx_data; //data
frame[9] <= tx_parity; //parity bit
frame[10] <= 1'b1; //stop bit
end else if(state==RX_NEG_EDGE || state==TX_CLK_LOW)
frame <= {ps2_data_s, frame[10:1]};
else
frame <= frame;
end
// Debouncer
always @ (posedge clk, posedge rst) begin
if(rst)begin
ps2_clk_s <= 1'b1;
clk_inter <= 1'b1;
clk_count <= 0;
end else if(ps2_clk_in != clk_inter)begin
ps2_clk_s <= ps2_clk_s;
clk_inter <= ps2_clk_in;
clk_count <= 0;
end else if(clk_count == DEBOUNCE_DELAY) begin
ps2_clk_s <= clk_inter;
clk_inter <= clk_inter;
clk_count <= clk_count;
end else begin
ps2_clk_s <= ps2_clk_s;
clk_inter <= clk_inter;
clk_count <= clk_count + 1'b1;
end
ps2_clk_s <= 1'b1;
clk_inter <= 1'b1;
clk_count <= 0;
end else if(ps2_clk_in != clk_inter)begin
ps2_clk_s <= ps2_clk_s;
clk_inter <= ps2_clk_in;
clk_count <= 0;
end else if(clk_count == DEBOUNCE_DELAY) begin
ps2_clk_s <= clk_inter;
clk_inter <= clk_inter;
clk_count <= clk_count;
end else begin
ps2_clk_s <= ps2_clk_s;
clk_inter <= clk_inter;
clk_count <= clk_count + 1'b1;
end
end
always @ (posedge clk, posedge rst) begin
if(rst)begin
ps2_data_s <= 1'b1;
data_inter <= 1'b1;
data_count <= 0;
end else if(ps2_data_in != data_inter)begin
ps2_data_s <= ps2_data_s;
data_inter <= ps2_data_in;
data_count <= 0;
end else if(data_count == DEBOUNCE_DELAY) begin
ps2_data_s <= data_inter;
data_inter <= data_inter;
data_count <= data_count;
end else begin
ps2_data_s <= ps2_data_s;
data_inter <= data_inter;
data_count <= data_count + 1'b1;
end
ps2_data_s <= 1'b1;
data_inter <= 1'b1;
data_count <= 0;
end else if(ps2_data_in != data_inter)begin
ps2_data_s <= ps2_data_s;
data_inter <= ps2_data_in;
data_count <= 0;
end else if(data_count == DEBOUNCE_DELAY) begin
ps2_data_s <= data_inter;
data_inter <= data_inter;
data_count <= data_count;
end else begin
ps2_data_s <= ps2_data_s;
data_inter <= data_inter;
data_count <= data_count + 1'b1;
end
end
// FSM
always @ (posedge clk, posedge rst)begin
if(rst)begin
state <= IDLE;
ps2_clk_en <= 1'b0;
ps2_clk_out <= 1'b0;
ps2_data_en <= 1'b0;
ps2_data_out <= 1'b0;
err <= 1'b0;
counter <= 0;
end else begin
state <= state_next;
ps2_clk_en <= ps2_clk_en_next;
ps2_clk_out <= ps2_clk_out_next;
ps2_data_en <= ps2_data_en_next;
ps2_data_out <= ps2_data_out_next;
err <= err_next;
counter <= counter_next;
end
state <= IDLE;
ps2_clk_en <= 1'b0;
ps2_clk_out <= 1'b0;
ps2_data_en <= 1'b0;
ps2_data_out <= 1'b0;
err <= 1'b0;
counter <= 0;
end else begin
state <= state_next;
ps2_clk_en <= ps2_clk_en_next;
ps2_clk_out <= ps2_clk_out_next;
ps2_data_en <= ps2_data_en_next;
ps2_data_out <= ps2_data_out_next;
err <= err_next;
counter <= counter_next;
end
end
always @ * begin
state_next = IDLE; // default values for these signals
ps2_clk_en_next = 1'b0; // ensures signals are reset to default value
ps2_clk_out_next = 1'b1; // when conditions for their activation are no
ps2_data_en_next = 1'b0; // longer applied (transition to other state,
ps2_data_out_next = 1'b1; // where signal should not be active)
err_next = 1'b0; // Idle value for ps2_clk and ps2_data is 'Z'
rx_finish = 1'b0;
counter_next = 0;
ps2_clk_en_next = 1'b0; // ensures signals are reset to default value
ps2_clk_out_next = 1'b1; // when conditions for their activation are no
ps2_data_en_next = 1'b0; // longer applied (transition to other state,
ps2_data_out_next = 1'b1; // where signal should not be active)
err_next = 1'b0; // Idle value for ps2_clk and ps2_data is 'Z'
rx_finish = 1'b0;
counter_next = 0;
case(state)
IDLE:begin // wait for the device to begin a transmission
if(tx_valid == 1'b1)begin // by pulling the clock line low and go to state
state_next = TX_FORCE_CLK_LOW; // RX_NEG_EDGE or, if write is high, the
end else if(ps2_clk_s == 1'b0)begin // client of this interface wants to send a byte
state_next = RX_NEG_EDGE; // to the device and a transition is made to state
end else begin // TX_FORCE_CLK_LOW
state_next = IDLE;
end
end
RX_NEG_EDGE:begin // data must be read into frame in this state
state_next = RX_CLK_LOW; // the ps2_clk just transitioned from high to low
end
RX_CLK_LOW:begin // ps2_clk line is low, wait for it to go high
if(ps2_clk_s == 1'b1)begin
state_next = RX_CLK_HIGH;
end else begin
state_next = RX_CLK_LOW;
end
end
RX_CLK_HIGH:begin // ps2_clk is high, check if all the bits have been read
if(bits_count == BITS_NUM)begin // if, last bit read, check parity, and if parity ok
if(rx_parity != frame[9])begin // load received data into rx_data.
err_next = 1'b1; // else if more bits left, then wait for the ps2_clk to
state_next = IDLE; // go low
end else begin
rx_finish = 1'b1;
state_next = IDLE;
end
end else if(ps2_clk_s == 1'b0)begin
state_next = RX_NEG_EDGE;
end else begin
state_next = RX_CLK_HIGH;
end
end
TX_FORCE_CLK_LOW:begin // the client wishes to transmit a byte to the device
ps2_clk_en_next = 1'b1; // this is done by holding ps2_clk down for at least 100us
ps2_clk_out_next = 1'b0; // bringing down ps2_data, wait 20us and then releasing
if(counter == CLOCK_CNT_100US)begin // the ps2_clk.
state_next = TX_BRING_DATA_LOW; // This constitutes a request to send command.
counter_next = 0; // In this state, the ps2_clk line is held down and
end else begin // the counter for waiting 100us is enabled.
state_next = TX_FORCE_CLK_LOW; // when the counter reached upper limit, transition
counter_next = counter + 1'b1; // to TX_BRING_DATA_LOW
end
end
IDLE:begin // wait for the device to begin a transmission
if(tx_valid == 1'b1)begin // by pulling the clock line low and go to state
state_next = TX_FORCE_CLK_LOW; // RX_NEG_EDGE or, if write is high, the
end else if(ps2_clk_s == 1'b0)begin // client of this interface wants to send a byte
state_next = RX_NEG_EDGE; // to the device and a transition is made to state
end else begin // TX_FORCE_CLK_LOW
state_next = IDLE;
end
end
RX_NEG_EDGE:begin // data must be read into frame in this state
state_next = RX_CLK_LOW; // the ps2_clk just transitioned from high to low
end
RX_CLK_LOW:begin // ps2_clk line is low, wait for it to go high
if(ps2_clk_s == 1'b1)begin
state_next = RX_CLK_HIGH;
end else begin
state_next = RX_CLK_LOW;
end
end
RX_CLK_HIGH:begin // ps2_clk is high, check if all the bits have been read
if(bits_count == BITS_NUM)begin // if, last bit read, check parity, and if parity ok
if(rx_parity != frame[9])begin // load received data into rx_data.
err_next = 1'b1; // else if more bits left, then wait for the ps2_clk to
state_next = IDLE; // go low
end else begin
rx_finish = 1'b1;
state_next = IDLE;
end
end else if(ps2_clk_s == 1'b0)begin
state_next = RX_NEG_EDGE;
end else begin
state_next = RX_CLK_HIGH;
end
end
TX_FORCE_CLK_LOW:begin // the client wishes to transmit a byte to the device
ps2_clk_en_next = 1'b1; // this is done by holding ps2_clk down for at least 100us
ps2_clk_out_next = 1'b0; // bringing down ps2_data, wait 20us and then releasing
if(counter == CLOCK_CNT_100US)begin // the ps2_clk.
state_next = TX_BRING_DATA_LOW; // This constitutes a request to send command.
counter_next = 0; // In this state, the ps2_clk line is held down and
end else begin // the counter for waiting 100us is enabled.
state_next = TX_FORCE_CLK_LOW; // when the counter reached upper limit, transition
counter_next = counter + 1'b1; // to TX_BRING_DATA_LOW
end
end
TX_BRING_DATA_LOW:begin // with the ps2_clk line low bring ps2_data low
ps2_clk_en_next = 1'b1; // wait for 20us and then go to TX_RELEASE_CLK
ps2_clk_out_next = 1'b0;
TX_BRING_DATA_LOW:begin // with the ps2_clk line low bring ps2_data low
ps2_clk_en_next = 1'b1; // wait for 20us and then go to TX_RELEASE_CLK
ps2_clk_out_next = 1'b0;
// set data line low
// when clock is released in the next state
// the device will read bit 0 on data line
// and this bit represents the start bit.
ps2_data_en_next = 1'b1;
ps2_data_out_next = 1'b0;
if(counter == CLOCK_CNT_20US)begin
state_next = TX_RELEASE_CLK;
counter_next = 0;
end else begin
state_next = TX_BRING_DATA_LOW;
counter_next = counter + 1'b1;
end
end
// set data line low
// when clock is released in the next state
// the device will read bit 0 on data line
// and this bit represents the start bit.
ps2_data_en_next = 1'b1;
ps2_data_out_next = 1'b0;
if(counter == CLOCK_CNT_20US)begin
state_next = TX_RELEASE_CLK;
counter_next = 0;
end else begin
state_next = TX_BRING_DATA_LOW;
counter_next = counter + 1'b1;
end
end
TX_RELEASE_CLK:begin // release the ps2_clk line
ps2_clk_en_next = 1'b0; // keep holding data line low
ps2_data_en_next = 1'b1;
ps2_data_out_next = 1'b0;
state_next = TX_WAIT_FIRTS_NEG_EDGE;
end
TX_WAIT_FIRTS_NEG_EDGE:begin // state is necessary because the clock signal
ps2_data_en_next = 1'b1; // is not released instantaneously and, because of debounce,
ps2_data_out_next = 1'b0; // delay is even greater.
if(counter == 14'd63)begin // Wait 63 clock periods for the clock line to release
if(ps2_clk_s == 1'b0)begin // then if clock is low then go to tx_clk_l
state_next = TX_CLK_LOW; // else wait until ps2_clk goes low.
counter_next = 0;
end else begin
state_next = TX_WAIT_FIRTS_NEG_EDGE;
counter_next = counter;
end
end else begin
state_next = TX_WAIT_FIRTS_NEG_EDGE;
counter_next = counter + 1'b1;
end
end
TX_CLK_LOW:begin // place the least significant bit from frame
ps2_data_en_next = 1'b1; // on the data line
ps2_data_out_next = frame[0]; // During this state the frame is shifted one
state_next = TX_WAIT_POS_EDGE; // bit to the right
end
TX_WAIT_POS_EDGE:begin // wait for the clock to go high
ps2_data_en_next = 1'b1; // this is the edge on which the device reads the data
ps2_data_out_next = frame[0]; // on ps2_data.
if(bits_count == BITS_NUM-1)begin // keep holding ps2_data on frame(0) because else
ps2_data_en_next = 1'b0; // will be released by default value.
state_next = TX_WAIT_POS_EDGE_BEFORE_ACK; // Check if sent the last bit and if so, release data line
end else if(ps2_clk_s == 1'b1)begin // and go to state that wait for acknowledge
state_next = TX_CLK_HIGH;
end else begin
state_next = TX_WAIT_POS_EDGE;
end
end
ps2_clk_en_next = 1'b0; // keep holding data line low
ps2_data_en_next = 1'b1;
ps2_data_out_next = 1'b0;
state_next = TX_WAIT_FIRTS_NEG_EDGE;
end
TX_WAIT_FIRTS_NEG_EDGE:begin // state is necessary because the clock signal
ps2_data_en_next = 1'b1; // is not released instantaneously and, because of debounce,
ps2_data_out_next = 1'b0; // delay is even greater.
if(counter == 14'd63)begin // Wait 63 clock periods for the clock line to release
if(ps2_clk_s == 1'b0)begin // then if clock is low then go to tx_clk_l
state_next = TX_CLK_LOW; // else wait until ps2_clk goes low.
counter_next = 0;
end else begin
state_next = TX_WAIT_FIRTS_NEG_EDGE;
counter_next = counter;
end
end else begin
state_next = TX_WAIT_FIRTS_NEG_EDGE;
counter_next = counter + 1'b1;
end
end
TX_CLK_LOW:begin // place the least significant bit from frame
ps2_data_en_next = 1'b1; // on the data line
ps2_data_out_next = frame[0]; // During this state the frame is shifted one
state_next = TX_WAIT_POS_EDGE; // bit to the right
end
TX_WAIT_POS_EDGE:begin // wait for the clock to go high
ps2_data_en_next = 1'b1; // this is the edge on which the device reads the data
ps2_data_out_next = frame[0]; // on ps2_data.
if(bits_count == BITS_NUM-1)begin // keep holding ps2_data on frame(0) because else
ps2_data_en_next = 1'b0; // will be released by default value.
state_next = TX_WAIT_POS_EDGE_BEFORE_ACK; // Check if sent the last bit and if so, release data line
end else if(ps2_clk_s == 1'b1)begin // and go to state that wait for acknowledge
state_next = TX_CLK_HIGH;
end else begin
state_next = TX_WAIT_POS_EDGE;
end
end
TX_CLK_HIGH:begin // ps2_clk is released, wait for down edge
ps2_data_en_next = 1'b1; // and go to tx_clk_l when arrived
ps2_data_out_next = frame[0];
if(ps2_clk_s == 1'b0)begin
state_next = TX_CLK_LOW;
end else begin
state_next = TX_CLK_HIGH;
end
end
TX_WAIT_POS_EDGE_BEFORE_ACK:begin // release ps2_data and wait for rising edge of ps2_clk
if(ps2_clk_s == 1'b1)begin // once this occurs, transition to tx_wait_ack
state_next = TX_WAIT_ACK;
end else begin
state_next = TX_WAIT_POS_EDGE_BEFORE_ACK;
end
end
TX_WAIT_ACK:begin // wait for the falling edge of the clock line
if(ps2_clk_s == 1'b0)begin // if data line is low when this occurs, the
if(ps2_data_s == 1'b0) begin // ack is received
state_next = TX_RECEIVED_ACK; // else if data line is high, the device did not
end else begin // acknowledge the transimission
state_next = TX_ERROR_NO_ACK;
end
end else begin
state_next = TX_WAIT_ACK;
end
end
TX_RECEIVED_ACK:begin // wait for ps2_clk to be released together with ps2_data
if(ps2_clk_s == 1'b1 && ps2_clk_s == 1'b1)begin // (bus to be idle) and go back to idle state
state_next = IDLE;
end else begin
state_next = TX_RECEIVED_ACK;
end
end
TX_ERROR_NO_ACK:begin
if(ps2_clk_s == 1'b1 && ps2_clk_s == 1'b1)begin // wait for ps2_clk to be released together with ps2_data
err_next = 1'b1; // (bus to be idle) and go back to idle state
state_next = IDLE; // signal error for not receiving ack
end else begin
state_next = TX_ERROR_NO_ACK;
end
end
default:begin // if invalid transition occurred, signal error and
err_next = 1'b1; // go back to idle state
state_next = IDLE;
end
ps2_data_en_next = 1'b1; // and go to tx_clk_l when arrived
ps2_data_out_next = frame[0];
if(ps2_clk_s == 1'b0)begin
state_next = TX_CLK_LOW;
end else begin
state_next = TX_CLK_HIGH;
end
end
TX_WAIT_POS_EDGE_BEFORE_ACK:begin // release ps2_data and wait for rising edge of ps2_clk
if(ps2_clk_s == 1'b1)begin // once this occurs, transition to tx_wait_ack
state_next = TX_WAIT_ACK;
end else begin
state_next = TX_WAIT_POS_EDGE_BEFORE_ACK;
end
end
TX_WAIT_ACK:begin // wait for the falling edge of the clock line
if(ps2_clk_s == 1'b0)begin // if data line is low when this occurs, the
if(ps2_data_s == 1'b0) begin // ack is received
state_next = TX_RECEIVED_ACK; // else if data line is high, the device did not
end else begin // acknowledge the transimission
state_next = TX_ERROR_NO_ACK;
end
end else begin
state_next = TX_WAIT_ACK;
end
end
TX_RECEIVED_ACK:begin // wait for ps2_clk to be released together with ps2_data
if(ps2_clk_s == 1'b1 && ps2_clk_s == 1'b1)begin // (bus to be idle) and go back to idle state
state_next = IDLE;
end else begin
state_next = TX_RECEIVED_ACK;
end
end
TX_ERROR_NO_ACK:begin
if(ps2_clk_s == 1'b1 && ps2_clk_s == 1'b1)begin // wait for ps2_clk to be released together with ps2_data
err_next = 1'b1; // (bus to be idle) and go back to idle state
state_next = IDLE; // signal error for not receiving ack
end else begin
state_next = TX_ERROR_NO_ACK;
end
end
default:begin // if invalid transition occurred, signal error and
err_next = 1'b1; // go back to idle state
state_next = IDLE;
end
endcase
end
always @ (posedge clk, posedge rst)begin
if(rst)
bits_count <= 0;
else if(state==IDLE)
bits_count <= 0;
else if(state==RX_NEG_EDGE || state==TX_CLK_LOW)
bits_count <= bits_count + 1'b1;
else
bits_count <= bits_count;
bits_count <= 0;
else if(state==IDLE)
bits_count <= 0;
else if(state==RX_NEG_EDGE || state==TX_CLK_LOW)
bits_count <= bits_count + 1'b1;
else
bits_count <= bits_count;
end
endmodule