First comit

This commit is contained in:
Jerry Wu 2018-08-26 19:07:59 +08:00
commit 046ddb0657
6 changed files with 228 additions and 0 deletions

110
Card.py Normal file
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class Card:
ATK = 0
DEF = 1
OTHER = 2
SP_ATK = 3
SP_DEF = 4
SP_OTHER = 5
def __init__(self, cardtype):
self.type = cardtype
class ATKCard(Card):
def __init__(self, id, name):
super(ATKCard, self).__init__(Card.ATK)
self.id = id
self.name = name
self.damage = 0
self.text = ""
self.texts = []
def __repr__(self):
#return str(self.id) + ". " + self.name + "(ATK)"
return self.name + "(ATK)"
def active(self, cur, ene):
pass
class DEFCard(Card):
def __init__(self, id, name):
super(DEFCard, self).__init__(Card.DEF)
self.id = id
self.name = name
def __repr__(self):
return self.name + "(DEF)"
def passive(self):
pass
class OtherCard(Card):
def __init__(self, id, name):
super(OtherCard, self).__init__(Card.OTHER)
self.id = id
self.name = name
def __repr__(self):
return self.name + "(Other)"
def active(self):
pass
# Abstract Class Definition
class Attack(ATKCard):
def __init__(self):
super(Attack, self).__init__(1 ,"攻擊")
self.damage = 2
self.text = "可悲垃圾{}打了{}2"
def active(self, cur, ene):
self.texts = [cur.name, ene.name]
ene.inc_hp(0-self.damage)
print(self.text.format(*self.texts))
class Defend(DEFCard):
def __init__(self):
super(Defend, self).__init__(2 ,"防禦")
def passive(self):
print("防禦成功~")
class Heal(OtherCard):
def __init__(self):
super(Heal, self).__init__(3 ,"治癒")
def active(self, cur, ene):
cur.inc_hp(2)
class Supply(OtherCard):
def __init__(self):
super(Supply, self).__init__(4 ,"補給")
def active(self, cur, ene):
cur.draw(2)
class Rob(ATKCard):
def __init__(self):
super(Rob, self).__init__(5 ,"搶奪")
self.text = "{}{}那搶走了{}"
def active(self, cur, ene):
self.texts = [cur.name, ene.name]
card = ene.drop()
cur.get(card)
self.texts.append(card)
print(self.text.format(*self.texts))
class Bless(OtherCard):
def __init__(self):
super(Bless, self).__init__(11 ,"加護")
def active(self, cur, ene):
cur.inc_hp(3)
cur.poison = 0
"""
v 1 攻擊 對敵方造成兩點傷害 攻擊類卡片
x 2 防禦 抵擋攻擊類卡片 防禦類卡片
v 3 治癒 回復兩點生命
v 4 補給 抽取兩張手牌
x 5 強奪 從敵方手牌中選擇一張加入自己的手牌 攻擊類卡片
x 6 奇襲 對敵方造成一點傷害並使其隨機損失一張手牌 攻擊類卡片
x 8 洞悉 抵擋攻擊類卡片並抽取一張手牌抵擋強奪的效果 防禦類卡片
x 9 妙策 從牌庫中隨機挑出三張卡片選擇一張加入手牌
v 10 掃射 對敵方造成零五點傷害 攻擊類卡片
v 11 加護 回復三點生命並解除中毒
v 12 劇毒 使敵方中毒每個回合玩家會損失一點生命
x 14 反制 抵擋攻擊類卡片並反彈其傷害和效果 防禦類卡片
x 15 狂亂 回復三點生命並對敵方造成三點傷害 攻擊類卡片
"""

4
Data.py Normal file
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Deck = [
[1, 2, 3, 4, 5] * 10,
[1] * 10
]

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DeckGen.py Normal file
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from Card import *
cards = {
1: Attack,
2: Defend,
3: Heal,
4: Supply,
5: Rob,
6: Card,
7: Card,
8: Card,
9: Card,
10: Card,
11: Bless,
12: Card,
}
def DeckGen(card_ids):
deck = []
for card_id in card_ids:
deck.append(cards[card_id]())
return deck
def CardGen(card_id):
return cards[card_id]()

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Game.py Normal file
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import Player, Card
class Game:
def __init__(self, first, second):
self.first, self.second = first, second
self.first.draw(3)
self.second.draw(3)
def main(self):
while self.first.hp > 0 and self.second.hp > 0:
print("輪到{}\n{}抽到了{}\n這是{}現在的手牌:".format(self.first.name, self.first.name, self.first.draw(), self.first.name))
for i, card in enumerate(self.first.hand):
print(i, ": ", card, sep="")
# Use Cards
while 1:
use = input("請出牌的啦")
try:
card = self.first.hand[int(use)]
if isinstance(card, Card.ATKCard):
# Defence Handle
if self.second.defend(card):
break
elif isinstance(card, Card.DEFCard):
print("防禦類卡片無法主動打出")
continue
self.first.hand.pop(int(use)).active(self.first, self.second)
break
except IndexError:
print("索引錯誤")
except ValueError:
print("請輸入數字")
self.first, self.second = self.second, self.first
self.end()
def end(self):
winner = self.second if self.first.hp <= 0 else self.first
print("{}贏了".format(winner.name))
game = Game(Player.Keieit(), Player.Rabbit())
game.main()

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Player.py Normal file
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from Data import Deck
from DeckGen import CardGen
from Card import DEFCard
from random import choice
class Player:
def __init__(self, name, deck):
self.hp = 15
self.name = name
self.deck = deck[:]
self.hand = []
self.poison = 0
def draw(self, num=1):
if not self.deck:
return False
for _ in range(num):
self.hand.append(CardGen(self.deck.pop(0)))
return self.hand[-1]
def inc_hp(self, hp):
self.hp += hp
def get(self, card):
self.hand.append(card)
def drop(self):
if not self.hand:
return False
card = choice(self.hand)
self.hand.remove(card)
return card
def defend(self, card):
print("對手使用了{}".format(card))
def_cards = list(filter(lambda x: True if isinstance(x, DEFCard) else False, self.hand))
if not def_cards:
return False
for i, card in enumerate(def_cards):
print(i, ": ", card, sep="")
try:
use = input()
card = def_cards[int(use)]
card.passive()
self.hand.remove(card)
return True
except:
return False
class Keieit(Player):
def __init__(self):
super(Keieit, self).__init__("圭月", Deck[0])
class Rabbit(Player):
def __init__(self):
super(Rabbit, self).__init__("小兔", Deck[1])

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README.md Normal file
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